
Originally Posted by
Shurrikhan
I'm sorry if I'm taking a inch and running it a mile here, but... these lines of reasoning (generally speaking -- not @Some in particular) seem to lead only into a far worse position for WHM and job design in general.
We don't need parity on paper. We need parity in practice; something that can do most things as well as SCH and AST, at least as enjoyably as SCH and AST, with --in what things remain without direct parity-- as much unique advantage over them as they may have over us. That's not going to come from a quota of oGCDs or oGCD potency or even burst differential. It's going to come from gameplay considerations and what WHM can do for a healer-pair in the context of actual content.
Take making Lily heals into oGCDs as an example. With a 30s DoT up from an 18s, and Regen lacking frequent power CDs into which duration to snapshot it at beginning and end for efficiency gains enough to more than make up for potential waste via overhealing, our non-Lily kit has the least opportunity to weave in oGCDs that it's ever had, despite having as much oGCD cpm as in Stormblood. Our only compensation has been those lily skills being instant-cast GCDs. They're what makes our mobility and weave opportunities. You're suggesting they instead provide none of that, making it damn near impossible not to clip oGCDs, while somehow assuming we'd be allowed that extra healing ppm with zero balancing compensation. At best case, you'll have slightly increased WHM's ability to massively (over)heal in burst, but at massive cost to QoL and playflow. That's not a positive direction. If WHM is undertuned, it should be buffed directly. It shouldn't have to sacrifice mobility or weave opportunities for it.
You're looking at these things like they're improvements, and on paper, taken completely out of context, they may be buffs, but the gameplay that would emerge from what you're requesting in undoubtedly worse. Please at least consider what it would look like in practice.