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  1. #21
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I really don't mind the text in the loading screen, the text that says in which area I'm in. Some other texts are ok as well.

    But I definitely don't need the retainer messages in the middle of the screen all the time, or things like that a FATE is nearby, or how many search results were found.

    I would love an option to turn off at least some of them if not all, so that they appear in the chat only, and also the option to move them away from the middle of the screen.

    What annoys me the most are those dialogue bubbles from NPCs that sometimes appear during battle. I tend to miss them because the location they're in is garbage. I have all the important info together on my UI and those are in a really bad position on the screen. I always have to read all the dialogue in the chat afterwards. I always wanted the option to reposition the dialogue ever since 2013.

    I recently heard the UI team only made the gpose stickers because they had nothing else to do. If that's really true they should definitely take a look at the UI forums. There are so many good suggestions, a lot of them surely very easy to implement.
    (0)

  2. #22
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Don't bother me at all. Feels pretty nitpicky to complain on such a minor thing.
    (9)
    ----------------------------------------------------------
    Iosefka's Nexus <LAZY> - Zodiark server, Light DC
    https://www.lazyfc.com

  3. #23
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Half of the stuff you listed doesn't bother me in the slightest, as for me it's a rpg feature that would made the game feel lifeless without it. I dont want to warp and load with a black screen constantly, and I'll take the location area over nothing. The achievement/challenge log messages also don't bother me either because they are there to inform you you're close to completion.
    I wouldn't be so mad if they put an option to turn off certain things that can't be that you have listed, but I myself would keep a good bit of the stuff in, as for me it gives the appeal of seeing a reassuring, familiar message when you do something.
    (2)

  4. #24
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    This is the sort of thing I mean when I say I sometimes wish an entire patch cycle could be devoted to streamlining everything.

    -consolidating button presses in rotations (not limiting abilities, just having certain abilities share buttons in some cases)
    -limiting the huge number of menus
    -limiting how many clicks it takes it interact with the menus we do have
    -eliminating certain pop ups or turning them into "raid alert" type pop ups that do not have to be dismissed and disappear in a second or two.
    (0)

  5. #25
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,125
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I never knew such things were a problem o.oa
    (8)
    http://clovermemories.tumblr.com/

  6. #26
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It simply doesn't bother me.

    Easy as that.


    Also, maybe it's the fact that you make your posts in such an abrasive manner than makes people immediately want to disagree with you.
    It's the incredibly long rambling, incoherent, one sentence at a time format of his posts that makes me ignore whatever drivel he usually posts. If there's ever a good point in any of it, I never see it because I don't bother past the first few sentences. Earlier than that when he starts in on the "I'm the only one who knows about how bad this really is" version of superiority + victim complex he has going on.
    (10)

  7. #27
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Ahh the UI and UX all primarily designed for console first (PS3), pc second.

    Im trying to remember its been such a long long time ago but i don't even think 1.0 had loading screens with the name of the area you were zoning it, it just simple loading transition and based on your load time, the transition just continue. Anexample is leaving limsa, you would just walk across the bridge, and everything loaded in the background, no black screen, no location. It was an interesting concept.

    But yea, the minimum we should have, is options to turn off what notifications will pop up on your screen.
    (1)

  8. #28
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Ayuhra View Post
    an entire patch cycle could be devoted to streamlining everything.

    -consolidating button presses in rotations (not limiting abilities, just having certain abilities share buttons in some cases)
    -limiting the huge number of menus
    -limiting how many clicks it takes it interact with the menus we do have
    -eliminating certain pop ups or turning them into "raid alert" type pop ups that do not have to be dismissed and disappear in a second or two.
    Considering it's a nonissue to some (many?) people, myself included, I don't want an entire patch cycle to be devoted to that.

    It's fine by me if they think some of it could be streamlined without information being lost, but that's more of a side endeavor, not a top priority.
    (3)

  9. #29
    Player
    Nanchi's Avatar
    Join Date
    Mar 2014
    Posts
    120
    Character
    Noah Zephyr
    World
    Omega
    Main Class
    Reaper Lv 100
    I'm also annoyed by the constant bloat on the screen due to notifications. It's not as bad as in games like Black Desert, but bad enough. Being into UXdesign this is just painful to me.
    I get why most people are not bothered by it, seeing how many people love to fill their screen with 345 information marks.
    (0)

  10. #30
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    To me it really depends on the notification itself. Like, sorry game, but I really don't need to know that my retainer finished a venture in giant text in the middle of the screen. Most of the examples given by the OP, though, are things I've never really even noticed. Still, for a game that has a pretty well customizeable UI, there are definitely at least a few things that feel like they should be customizeable but aren't.
    (0)

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