HEY LISTEN!
HEY LISTEN!
So tl;dr version of this is a qol to toggle on/off more notifications?
*Puts stamp of approval*
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I'm simply not bothered by it.
Steps of Faith showed pretty soundly to all of us that even when the game does stamp all the needed information in your face, people still ignore it, so why can't you?
And the issue is...?
When i see aLalafellcharacter wearing a cute glam
I am about two years into FFXIV and still find the UX and UI to be absolutely atrocious. Way too many needless warnings that have no consequence, or prompts for things easily undone. Like I really don't think it's necessary to tell me that my gearset has had changes in glamour or melds. I think about the possible worst case scenario, like somebody glamming something that is used in multiple wildly different gearsets, and it's not worth the noise.
I think people miss a lot of the important ones because at some point it just becomes noise that they tune out. In fact, with how many people saying in this thread "I just don't notice it" is a problem with the system, and not good, because sometimes it is actually important information, and people should not at all be surprised if newer players are missing key details of an encounter when their brain has been programmed to see it as a distraction rather than a helpful resource.
FFXIV can probably cut back on half of its prompts, notifications, and confirmations, with smarter design or just realizing something isn't necessary.
Ahh the UI and UX all primarily designed for console first (PS3), pc second.
Im trying to remember its been such a long long time ago but i don't even think 1.0 had loading screens with the name of the area you were zoning it, it just simple loading transition and based on your load time, the transition just continue. Anexample is leaving limsa, you would just walk across the bridge, and everything loaded in the background, no black screen, no location. It was an interesting concept.
But yea, the minimum we should have, is options to turn off what notifications will pop up on your screen.
I really don't mind the text in the loading screen, the text that says in which area I'm in. Some other texts are ok as well.
But I definitely don't need the retainer messages in the middle of the screen all the time, or things like that a FATE is nearby, or how many search results were found.
I would love an option to turn off at least some of them if not all, so that they appear in the chat only, and also the option to move them away from the middle of the screen.
What annoys me the most are those dialogue bubbles from NPCs that sometimes appear during battle. I tend to miss them because the location they're in is garbage. I have all the important info together on my UI and those are in a really bad position on the screen. I always have to read all the dialogue in the chat afterwards. I always wanted the option to reposition the dialogue ever since 2013.
I recently heard the UI team only made the gpose stickers because they had nothing else to do. If that's really true they should definitely take a look at the UI forums. There are so many good suggestions, a lot of them surely very easy to implement.
Half of the stuff you listed doesn't bother me in the slightest, as for me it's a rpg feature that would made the game feel lifeless without it. I dont want to warp and load with a black screen constantly, and I'll take the location area over nothing. The achievement/challenge log messages also don't bother me either because they are there to inform you you're close to completion.
I wouldn't be so mad if they put an option to turn off certain things that can't be that you have listed, but I myself would keep a good bit of the stuff in, as for me it gives the appeal of seeing a reassuring, familiar message when you do something.
I never knew such things were a problem o.oa
http://clovermemories.tumblr.com/
I'm also annoyed by the constant bloat on the screen due to notifications. It's not as bad as in games like Black Desert, but bad enough. Being into UXdesign this is just painful to me.
I get why most people are not bothered by it, seeing how many people love to fill their screen with 345 information marks.
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