Long story.
But, to put it shortly: actual and varied AI, rather than a mere table at which to stay atop of.
The largest effect, though, is largely on tanking (though not necessarily just by "Tanks"), such as in baiting, being more or less perceptible, etc., predominantly through undermechanics such as visibility or focus rather than basically use-on-CD abilities like Provoke-based-circle-Shirking and Diversion. That's why I've called it just an enmity rehaul for now: it most affects those whose concerns are enmity and all other parts first require said changes to enmity (and its effects on mobs' targeting procedures).
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