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  1. #41
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 97
    Quote Originally Posted by Morningstar1337 View Post
    Half does seem like it'd not be good for next expansion, since the first capstone is usually what ties them together and at 90, ypu'd be 5 levels off from that. Plus there might be button bloat issues.
    Yes I think it needs to be a limited selection. Maybe minor skills that will not break the Trinity but still fun enough to have. As of right now there’s barely any slot left for those using controllers to put their skills.
    (2)

  2. #42
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by He-Saiyan View Post
    Enter the Beastmaster
    If going for mounted combat why not the Chocobo Knight job where you ride your chocobo companion into battle?
    (1)

  3. #43
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Hycinthus View Post
    Yes I think it needs to be a limited selection. Maybe minor skills that will not break the Trinity but still fun enough to have. As of right now there’s barely any slot left for those using controllers to put their skills.

    I dunno,that kinda evokes the old-cross class system and thus might be made redundant by role skills.
    (0)

  4. #44
    Player
    Watchit's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    19
    Character
    Ree'no Ra
    World
    Balmung
    Main Class
    White Mage Lv 80
    A way out their feature that won't ever happen, but something I think would be cool, is Job specs. Like DPS Warrior, or Tank samurai. or like different flavors of dps for Summoner where one focuses on DoTs and the other focuses on bigger summons. But, if not, then some greater job customization.
    (3)

  5. #45
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Watchit View Post
    A way out their feature that won't ever happen, but something I think would be cool, is Job specs. Like DPS Warrior, or Tank samurai. or like different flavors of dps for Summoner where one focuses on DoTs and the other focuses on bigger summons. But, if not, then some greater job customization.
    Yes, even if it's 2 per expansion I would like to see this as well, specially when they stop adding new jobs. And since they wouldn't be adding new jobs I'd also expect new weapon types for some of the jobs.
    (3)

  6. #46
    Player
    LittleAsian's Avatar
    Join Date
    Mar 2019
    Posts
    33
    Character
    Random Bypasser
    World
    Masamune
    Main Class
    Paladin Lv 60
    -bangaa
    -wyrmtamer(learn skill by killing dragons)
    -artillery master
    -adding later
    (0)

  7. #47
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LittleAsian View Post
    -bangaa
    Already sold on it. I love that reptilian race so much, there's a reason why I have a full clan party of nothing but bangaa in FFTA and FFTA2.
    (1)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ideally, more so than any one key feature that works great as an advertising point but inevitably falls through as half-assed as per those prior, I'd like to see several sensible general improvements:
    • Item bloat consolidation and retainer reforms;
    • Leveling cohesion improvements;
    • Character customization improvements, especially with regard to choice of emote, voice, and animation sets, including on-the-fly 'mood' sets with deeper cutscene interactions;
    • Adjustments to alt interactions, including optional account-wide benefits such as to one's Armory Bonus and optional story interactions with one's main by way of reference and potential quest-skipping;
    • "Living world" adjustments, with due effects on FATEs, market standardization and flow, and crafting opportunities;
    • Adjustments to Squadrons, Chocobo training, and Trusts, especially across earlier levels, to allow for greater quality and cohesion in and between each;
    • ARR and HW zone improvements, complete with pre-patch rewards as reasons to use New Game+ or create alts to view said improvements;
    • Central zone mechanics in new zones by which to offer a bit more specific gameplay to zones and sections therein, such as migrating herds, key monsters, environmental dangers, unique modes of transport, or the like;
    • Improvements to in-game learning features, such as the addition of a far more useful parser than is provided by ACT, in-game guides, and a revised Actions & Traits pane that can now act as a manual, organizer, and simulator for combat considerations, rotations, and the like;
    • An Enmity system rehaul;
    • Greater active mitigation across tank kits;
    • Improved button-efficiency across all kits;
    • Retuning of mob damage and damage procedures as to allow for more eventful, healing (neither spammy nor based solely in minimalization atop greatest per-GCD output);
    • Greater means by which to have meaningful (teamwork) capacity outside one's own role within job kits, predominantly through undermechanics rather than specific kit actions;
    • Jobs reforms such that each in a given role provides equal capacity on the whole, nearly equal capacity through the majority of its parts, but via very different methods as to remain distinct from each other, with Role Actions removed in favor of job-unique means.

    Etc., etc.
    (0)

  9. #49
    Player
    EirolOcarrol's Avatar
    Join Date
    May 2019
    Posts
    130
    Character
    Chuchuru Churu
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Alexandre_Noireau View Post
    I hope they remove swimming.
    The mere thought breaks my heart. I love swimming. ;o;
    (2)

  10. #50
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LittleAsian View Post
    -wyrmtamer(learn skill by killing dragons)
    So blue mage, but narrower?
    (1)

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