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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ideally, more so than any one key feature that works great as an advertising point but inevitably falls through as half-assed as per those prior, I'd like to see several sensible general improvements:
    • Item bloat consolidation and retainer reforms;
    • Leveling cohesion improvements;
    • Character customization improvements, especially with regard to choice of emote, voice, and animation sets, including on-the-fly 'mood' sets with deeper cutscene interactions;
    • Adjustments to alt interactions, including optional account-wide benefits such as to one's Armory Bonus and optional story interactions with one's main by way of reference and potential quest-skipping;
    • "Living world" adjustments, with due effects on FATEs, market standardization and flow, and crafting opportunities;
    • Adjustments to Squadrons, Chocobo training, and Trusts, especially across earlier levels, to allow for greater quality and cohesion in and between each;
    • ARR and HW zone improvements, complete with pre-patch rewards as reasons to use New Game+ or create alts to view said improvements;
    • Central zone mechanics in new zones by which to offer a bit more specific gameplay to zones and sections therein, such as migrating herds, key monsters, environmental dangers, unique modes of transport, or the like;
    • Improvements to in-game learning features, such as the addition of a far more useful parser than is provided by ACT, in-game guides, and a revised Actions & Traits pane that can now act as a manual, organizer, and simulator for combat considerations, rotations, and the like;
    • An Enmity system rehaul;
    • Greater active mitigation across tank kits;
    • Improved button-efficiency across all kits;
    • Retuning of mob damage and damage procedures as to allow for more eventful, healing (neither spammy nor based solely in minimalization atop greatest per-GCD output);
    • Greater means by which to have meaningful (teamwork) capacity outside one's own role within job kits, predominantly through undermechanics rather than specific kit actions;
    • Jobs reforms such that each in a given role provides equal capacity on the whole, nearly equal capacity through the majority of its parts, but via very different methods as to remain distinct from each other, with Role Actions removed in favor of job-unique means.

    Etc., etc.
    (0)

  2. #2
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    [*]An Enmity system rehaul;
    How do you suggest enmity rehaul?
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hycinthus View Post
    How do you suggest enmity rehaul?
    Long story.

    But, to put it shortly: actual and varied AI, rather than a mere table at which to stay atop of.

    The largest effect, though, is largely on tanking (though not necessarily just by "Tanks"), such as in baiting, being more or less perceptible, etc., predominantly through undermechanics such as visibility or focus rather than basically use-on-CD abilities like Provoke-based-circle-Shirking and Diversion. That's why I've called it just an enmity rehaul for now: it most affects those whose concerns are enmity and all other parts first require said changes to enmity (and its effects on mobs' targeting procedures).
    (0)

  4. #4
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Well in FFXI it was entirely possible for smart DPS to rip emnity off the tank when ever they wanted to. In fact for a bit it was a frequently used mechanic in exp parties using a traditional party format as it usually involved a second DPS stacking sneak and trick attack to land a heavy hit that the tank would effectively be blamed for. However I found out around when the treasures of aht urhgan that it was also possible in that game for a DPS to literally break the emnity mechanic during a fight when I closed a lv 3 skill chain using my relic scythe on one of those HNM mummies for something like 17K damage setting off an unresisted skill chain effect for over 30K additional damage. At which point even the PLD using their 2H ability which should always place them at the top of the emnity chart failed to pull it off me.
    (0)

  5. #5
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Well, with the revamp of ARR's MSQ and the NG+ feature it gives replayability to a lot of old content.

    I wouldn't mind a revamp of 1.0, or FFXI content. Even if it were a complete remake that condenses and focuses on the key storylines of the original FFXIV- and/or FFXI- I think it could be a pretty popular thing. Perhaps too vast an undertaking for side content- so this is less of a 'what I think could happen' and more a 'I would be interested in seeing it'.
    (0)

  6. #6
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The ShB equivalent was definitely the world visit sytem.

    Flying and Swimming were both modes of transport, referenced canonically in game.
    World Visit might have come (barely) before the actual launch of ShB, likely for technical reasons, but the link to travelling between the Source and the First is undeniable.

    As for what could be added for 6.0?
    Honestly I think they're running thin on ideas like this, I feel like they planned for these three things and they're spent.
    They may try to come up with something new, but it won't have the same impact.

    I suppose if 6.0 has a time travel plot again they could reference the completion and streamlining of NG+.
    Or maybe a new form of instanced housing could be referenced, but that's a long shot.
    (0)

  7. #7
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I think it'll be trust 2.0 for 6.0 and graphics update for 7.0
    (0)

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