


Half does seem like it'd not be good for next expansion, since the first capstone is usually what ties them together and at 90, ypu'd be 5 levels off from that. Plus there might be button bloat issues.


Admittedly the easiest solution would make the subjob more passive than active closer to max level, no? I see this breaking the Holy Trinity however



Yes I think it needs to be a limited selection. Maybe minor skills that will not break the Trinity but still fun enough to have. As of right now there’s barely any slot left for those using controllers to put their skills.



I dunno,that kinda evokes the old-cross class system and thus might be made redundant by role skills.

A way out their feature that won't ever happen, but something I think would be cool, is Job specs. Like DPS Warrior, or Tank samurai. or like different flavors of dps for Summoner where one focuses on DoTs and the other focuses on bigger summons. But, if not, then some greater job customization.
Yes, even if it's 2 per expansion I would like to see this as well, specially when they stop adding new jobs. And since they wouldn't be adding new jobs I'd also expect new weapon types for some of the jobs.A way out their feature that won't ever happen, but something I think would be cool, is Job specs. Like DPS Warrior, or Tank samurai. or like different flavors of dps for Summoner where one focuses on DoTs and the other focuses on bigger summons. But, if not, then some greater job customization.
-bangaa
-wyrmtamer(learn skill by killing dragons)
-artillery master
-adding later
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