In that case they should've added that MSQ wall earlier I think. At the moment it happens before Keeper of the Lake, which means people have already done Mog, Leviathan, Ramuh and Shiva by the time they're forced to do the other 3.The reason is because Thancred, Y'shtola, and Papalymo/Yda give you the quests, and they can't remain in the waking sands indefinitely like Urianger can.
They could of course give the quests to someone else to give out, buuuut I'm okay with them staying in. They are good for new players to see how trials will work from then on. Being dropped into King Mog as their first 8man could be overwhelming, but to replay 3 familiar fights but with harder mechanics and more players is a good way to ease into hard trials.
Or they can change the quest starters to different NPCs in the Waking Sands
Main story should have never been gated behind dungeons to begin with. Still my main gripe with this game.
Lmao if you wanted story without any dungeons, you could just watch the scenes on YouTube or something. Serious point though, main story and dungeons go hand in hand with Final Fantasy games, it's nothing new and being an MMO isn't going to make it an exception.
Same with trials.. youll be fighting between 3- 6 primals per expansion.. complaining over 3 of the easiest ones wont do much.. theyre so easy they only need 4 people instead of thr usual 8 people
These were quite easy. Queueing as DPS was 5 minutes at most.
It was a bit weird in this part. The NPCs that give the quests are in two places at once, and the story has already moved to a point that Uri is all alone in the walking sands. These NPCs are in the inn at this point.
Last edited by Shibi; 09-09-2020 at 07:10 PM.
やはり、お前は……笑顔が……イイ
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