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  1. #1
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kazrah View Post
    Biggest issue I see is not how Summoner is now, but rather how will it be going forward in future expansions.

    The next expansion rolls around, what will Summoner get? There has been a pretty good level of success and popularity with the Demi primal theme, so perhaps we'd get another, like a Demi-Alexander or something along those lines. Would they try to squish more of that into what seems to be an essay-long opener, or would it be a means of phasing out the starting phase with just you and the egi? The egi may have worth from a 1.0 tradition standpoint along with some nonsense about spaghetti code, but does the egi really have any mechanical purpose or is it just there, especially when more pet actions have been taken away from the pet itself and instead placing that increased burden into the actions of the caster?

    It's not because of the here and now that I think egi pets will go the way of the dodo, but because of the job going forward. Call them "iconic" all you want, but that didn't stop the "iconic" sacrificial DPS that was Dark Knight in the Final Fantasy series becoming a tank in this game or the "iconic" armored tank that was Samurai becoming a DPS in this game. Just because something is "iconic" doesn't make it ideal for a game (amirite Blue Mage fans). How or when Summoner gets that overall, I have no idea, but I'm thoroughly convinced that the job will get that Machinist-level overhaul regardless of whatever spaghetti code or other excuse there is out there to keep the job sensible and appealing to players going forward.
    Yes I have to agree with you. They can't just slap another demi to the already tiring and overly taxing Summoner rotation without trimming something else like the egis. At the same time I don't think they can get away with not adding something new; leaving us with Bahamut and Phoenix only and no new summon in 6.0 would really feel off, so they definitely will have to go through a Machinist style overhaul with Summoner. If it worked for Machinist and they didn't care about the backlash from those that liked the original Machinist then they shouldn't worry about the egi fans either, in my opinion. They should overhaul the job to fit within the other jobs in the game. Summoner as it stands is not clean like BLM, DNC, and even RDM are, it needs changes, in my opinion.
    (2)

  2. #2
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Amnmaat View Post
    Yes I have to agree with you. They can't just slap another demi to the already tiring and overly taxing Summoner rotation without trimming something else like the egis. At the same time I don't think they can get away with not adding something new; leaving us with Bahamut and Phoenix only and no new summon in 6.0 would really feel off, so they definitely will have to go through a Machinist style overhaul with Summoner. If it worked for Machinist and they didn't care about the backlash from those that liked the original Machinist then they shouldn't worry about the egi fans either, in my opinion. They should overhaul the job to fit within the other jobs in the game. Summoner as it stands is not clean like BLM, DNC, and even RDM are, it needs changes, in my opinion.
    Its not the first time smn has been reworked. This version is itself a rework that was made after they reworked him, same thing happened during stormblood this is the 4th time this job has been reworked. As for the problem the demis have it isnt cause of the egis , nor cause of the dots, its cause they are chained together. The reason as to why they did that is cause like the egis if we were presented with a choice we would go to the most damaging one every time. As for why they didnt care about reworking mch , it was cause it wasnt popular. did it fix all their problems? no they still have latency issues. Summoner on the other hand go check some stats it still is one of the most popular jobs.
    (0)

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by linayar View Post
    I know there is holy element, but I feel that Alexander is more tied to the element of time in FFXIV, and I don't know how that would work on the level of the job system. Even AST's usage of time is boring in my opinion.
    That was mostly a "for example" thing, just naming Alexander off the top of my head for it when it could easily be any major elder primal we've seen and have a similar set of conversion effects tacked on like with Demi-Phoenix. Could be a Demi-Alexander, a Demi-Shinryu, maybe even a Demi-Eden. All it needs is the appropriate Trance and Enkindle abilities along with some spell changes and BAM, new demi primal for the next expansion.

    As for Astrologian's time usage, it's either been removed (speed cards, Time Dilation) or reworked out (Celestial Opposition no longer a stun/buff extender), which I do find curious. Reminds me of a recent interview with Yoshi-P that was brought up in another forum thread about reading up on Heavensward stuff for later.

    Quote Originally Posted by Amnmaat View Post
    Yes I have to agree with you. They can't just slap another demi to the already tiring and overly taxing Summoner rotation without trimming something else like the egis. At the same time I don't think they can get away with not adding something new; leaving us with Bahamut and Phoenix only and no new summon in 6.0 would really feel off, so they definitely will have to go through a Machinist style overhaul with Summoner. If it worked for Machinist and they didn't care about the backlash from those that liked the original Machinist then they shouldn't worry about the egi fans either, in my opinion. They should overhaul the job to fit within the other jobs in the game. Summoner as it stands is not clean like BLM, DNC, and even RDM are, it needs changes, in my opinion.
    To be fair, I'm pretty sure the tens of 4.x Machinist fans out there didn't mind the 5.0 overhaul either, and I think they were more comfortable with doing it to Machinist because it was the least played job among all players. Summoner will be tricky because of the bigger fanbase the job has, but I think it's more a case of necessity rather than popularity. I'd also argue that it'd allow for a simpler gateway to separate Summoner and Scholar too, but that's more a "wait and see" thing.
    (0)