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  1. #1
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Shurrikhan View Post
    I'd rather summons have a variable opportunity cost than be obliged to have out something lackluster all the time. I don't mind Egis, but I mind that they're my only summoning option outside of Dragon-Eyes-a-la-Summoner and Version 2 thereof.
    I proposed a "summon gauge" where it can have 3 levels. If you summon at level 1 you summon a small egi to do a small attack, if you summon at level 2 you summon a demi like bahamut/phoenix, if you summon at level 3 you summon the real primal (a bit smaller than the original) to do a big attack. This would be great and very very very easy to balance.
    (1)

  2. #2
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Egi-glam...
    (0)
    ----------------------------------------------------------
    Iosefka's Nexus <LAZY> - Zodiark server, Light DC
    https://www.lazyfc.com

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I feel like the egis and carbuncles are the most visible part of summoner's identity. Taking that away and just having big-hit-then-gone summons would just make them black mages with books. That said, the base egis could use some help to make them feel less like filler. (Obligatory comment about egi glamours.)

    Or maybe the demis could be diversified. For example, instead of all them going through Bahamut and Phoenix, give base egi a different demi evolution. So Ifrit would go from Bahamut to Zurvan; Garuda could go to Phoenix and Sophia; and Titan could go to Alexander and Sephirot. Spitballing here, but just an idea.
    (8)

  4. #4
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,825
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Amnmaat View Post
    I just want to get a feel about this, would people prefer if they revamped Summoner for 6.0 and remove egis and instead just let them summon the primal for one big attack or is having your summon pet at your side all the time make/break the job for you?
    No thanks! I abosultely love the way SMN works now. even after the minor nerf we had. I'd rther they just added a new pet class for others to complain about.
    (4)

  5. #5
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Amnmaat View Post
    I just want to get a feel about this, would people prefer if they revamped Summoner for 6.0 and remove egis and instead just let them summon the primal for one big attack or is having your summon pet at your side all the time make/break the job for you?
    No. Absolutely not.
    I am playing this class because I like how it plays.
    I like dot management, I like pet management, and I love carbuncles to death. I like the class fantasy of fighting alongside my summoned pet instead of having the pet do all the work for me while I just point menacingly at a target.

    The only work on SMN that I feel needs to be done is putting resources back into summoning demi summons instead of having so many separate systems not working with eachother and having the actual summoning part of your kit be on timers as if they were bard songs. (that and egi glamours)

    Quote Originally Posted by TheMightyMollusk View Post
    I feel like the egis and carbuncles are the most visible part of summoner's identity. Taking that away and just having big-hit-then-gone summons would just make them black mages with books. That said, the base egis could use some help to make them feel less like filler. (Obligatory comment about egi glamours.)

    Or maybe the demis could be diversified. For example, instead of all them going through Bahamut and Phoenix, give base egi a different demi evolution. So Ifrit would go from Bahamut to Zurvan; Garuda could go to Phoenix and Sophia; and Titan could go to Alexander and Sephirot. Spitballing here, but just an idea.
    I guess this is an opportunity to paste my summoner fan-redesign that i made in a blood-rage after the 6.0 changes and the discourse surrounding them in an attempt to get these "one big hit and then nothing" and the "but I liked how it was" people to come together on a direction for the class. It's not perfect, and I'd like to put current eggi assaults back into the move list for more pet interaction, but I like the over all design of it
    (1)
    Last edited by Roda; 08-31-2020 at 05:26 AM.

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Personally, all of the above. All of it. Make it slap every summoner's trope lol.

    So instead of making it unrecognizable from where it is now, keeping a lot of that structure but adding and upgrading things.

    Like new ultimate one off spells that are like baby limit breaks, used least often in comparison to demi (one of the longer, hallowed ground like, rotation spells but visually befitting any summoner of any FF game- primals like Alexander or Odin could fit into this). Someone here came up with the idea of calling them Tempus spells, irc. Egi, Demi, Tempus.

    More egi options, which to be completly honest I'd much rather see more niche egi than just glamour but I'd rather see glamour than nothing. Such that I don't 'really' want to see ifrit and shiva having no difference, carbuncle and garuda, whatever it's the 'same'.. I don't really like that. I'd prefer the summoner has more unique tools, and I could see a new summoner exclusive UI element that lets you more easily choose egi, and perhaps even demi (like if they add more or modify that mechanic), something that can easily be interacted with yet move-able. Perhaps with the zodiac summons they can make counterpart glamour options, or other summons that don't meet the sterotype of summoning. But like I'd love to see Ramuh, Shiva, Levithan at least becoming actual content over different colors of the same thing. Give them character :3.

    I think it'd be important to bring more flavor back to each egi, especially if you're adding more diversity. For example titan should get an hp bar, but for balance reasons it can still be untargetable. Rather he'll have a base amount of hp and 'cover' you like a Paladin might, some hp back on his attacks (meaning trash packs and his aoe/ultimate could be really helpful), and his egi assault being slightly nerfed on hp but added damage for yourself. I think the cover, while similar to his stoneskin like effect he has currently, is better as it provides the image of tanking rather than buffing, and is more consistent / starts from when he is summoned even if you were out of egi assaults- also as he's a tank not a healer lol. The base hp, hp growth mechanics, hp bar, and other skills can provide some of his higher solo utility and vibes of being very tanky back rather than only sometimes sort of tanky (for groups it might be impressive temporarily, until you're out of egi assault and his hp lol, but would be a clear loss of damage, so only sort of a -hero- mode like red mage sometimes raises a load of people, something you don't get to do often). Shiva might do slightly less damage than Ifrit in single and Garuda in AoE, more than titan, but she could occasionally CC trash and acts as a solid middle of the road option- great choice over titan (who is selfish survive-ability), when you're in a group and the tank isn't doing so well (acting like a baby holy spam white mage, quite helpful to smooth things out or if specific monsters would be better to stun than 'tank'). Ramuh being a primal you have to interact with more by using egi assaults smartly with his own existence but being potential to do more AoE damage in big bursts, unlike Garuda's sustained aoe. May also see other characteristics like Garuda increases your movement speed after each egi assault (winds at your back), Ramuh may manipulate some of the standard natures of specific skills to be proc based, things can (and I feel, should) be more than just two egi assaults and that's it. So you really feel each primal breathing into your job, the nature of the primal injecting it's image.

    With these new options you might also see a sort of elemental flow that encourages diversity of primals too, like you've used Ifrit recently and after a while you'd get a bonus for calling Shiva or Ramuh (always two options so you can 'think' what would be best)- which could further mix up the niche that each egi has. The switch shouldn't be so often you can't see the majority of that egi's kit, that'd be obnoxious.

    With either a certain level, spell, or both, like at 60 you gain a spur (was a skill) like action that enhances the visual vibe of the egi and yourself (like bestial wrath for hunters in WoW)- then your dots and ruins become aspected with that egi's elements. Later if it was a spell it could become permanent (level 90 summoner always using primal aspected spells). This would also apply some of the characteristics of the egi you've active (or demi), in some occasions that means little besides more damage, but for Shiva with her stun mechanic you might see here your own spells can inflict the same sort of debuff (or are working to boost the interactions with Ramuh).

    This concept of primal infecting other parts of the job too, at certain levels at least, like your physick heal being influenced by carbuncle into some sort of ruby spell (which could temporaily summon carby just like Dissida Yuna works). Your Resurrection becoming phoenix inspired.

    At level 80-90 you're just pure summon, like everything you do is summons. You cure with summons, you raise with summons, you buff with summons, you deal damage inspired by and with summons, you have summon pets, you have summon instant attacks (like classic FF games), heck there could even be an level 100 ultimate skill that removes you from the 'board' temporarily and you control a summon fully (could call it 'demiurge' which would sort of fit I think).

    Every 'FF' summoner trope just slapped.
    (1)
    Last edited by Shougun; 09-03-2020 at 04:08 PM.

  7. #7
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    At the very least could make the DOTs more thematic without huge overhauls.

    Bio renamed Egi Bleed 1 and just plain added to Egi Assault 1...
    and Bio II now Egi Bleed 2 as an additional effect of the first auto-attack of Bahamut/Phoenix

    Would be more fluid since the DOTs are now part of the Egi/Demi rotation.

    Tri-Disaster just a visual change... Ifrit/Garuda/Titan appear around and charge the target, refreshing both Egi Bleeds, so functionally the same. Then the name "Tri" would actually make sense.

    I know, I'm wild.
    (0)

  8. #8
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I think if they are going to keep egis, then they should be upgraded as new spells to feature bigger and more powerful summons that aren't just egis. Bahamut and Phoenix are great examples of what they could do, but they could make the upgrades permanent instead for egis. However, they could probably still keep Bahamut and Phoenix as glorified CDs. In my opinion, it would make things feel a bit more meaningful since one's egis would be growing up as you level.
    (0)
    Last edited by Vahlnir; 08-31-2020 at 09:05 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #9
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Summoner drastically, drastically needs an overhaul to better fit in with the way it's depicted in the series. I don't expect that to happen, but more focus on the "pet" in general would be nice, or Summons in general. I still stand by a summon and sacrifice for bigger summon as kind of a basic thing myself. Could even tie it into the whole DoT thing.
    (1)

  10. #10
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    MMO in general tend to think pet classes means having a wolf follow you around 24/7. Lost Ark nailed Summoner. Big A$$ foot comes crashing down like a giant was just strolling by leaving a foot pot hole and the enemies in it. It mostly works because Ark is a Isometric mmo.

    I was saying in another thread how I wish summons were simply a system any job could strategically use. Again, I know some like their wands or books. It was juts a pipe dream of mine; nothing that will realistically happen.
    (0)

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