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  1. #11
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,971
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    ArchlordPie's idea pretty much solves any potential abuse issues i can think of. You already have an instance, its already live(so not possible to try and fish for good spawns). Just keep it going while you're disco'd. Mobs keep spawning, patrols keep moving, and most importantly timer keeps ticking. The only specific thing i would add to what he wrote is that your character doesnt just vanish when you disco. The game treats it like you trying to log out in an unsafe area. It takes 30 seconds for you to vanish. So you discod during a boss? It probly killed you since you stopped fighting back, but it if was weak enough youll get a fair shot at it.Once you vanish its gonna reset to full health and move back to its default position. Then when you log back in, depending on where you were standing compared to its default state, it might start whacking you before you even have control of your character. And again, the timer is still ticking. If your hour runs out(online or off), you still fail. This would save some runs, and i dont see where the exploitations would be.
    (1)

  2. #12
    Player
    Symari's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Symari Samyri
    World
    Adamantoise
    Main Class
    Scholar Lv 80
    I am in support of some sort of buffer or protection, like keeping the instance live to prevent abuse, against disconnects.

    I lost another yet another 100+ save to a 90002. I have very limited time to play and solo PotD is something I enjoy for the difficulty. That difficulty shouldn't be coming from random disconnects and having to start from floor 1.

    I understand the need to preserve the exclusivity of the title, as its why I am after it, so I hope any solution considered is fair from both fronts.
    (1)

  3. #13
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Puremallace View Post
    Behemoth on the 180th floor comes to mind as one easy way to exploit this. Before his meteor impacts just dc and miss the explosion until your CD's come back up. There is no way to fix what the OP wants without some type of exploit associated with it that functions similar to the live game.

    This is just a guess but the fear of a possible exploit would be my only reason to be against this.

    or if we say for example if you dc it does not end your run and you can run whatever floors you were on well then that means ENDLESS attempts on floor bosses by simply unplugging your modem and causing a user side DC that mimics a power outage.

    Trust me I understand as someone who has run PoTD solo a lot but simple changes like this could ruin the most rare title in FF14
    That's fair... But if they had DC protection who's to say you'd spawn in right where you left off.
    If they added it I can't imagine they'd let people blink around attacks like that. At the very least the boss would become unengaged and reset, but I imagine they'd probably push you back a few floors for DCing too if only to curb people trying to reroll floors too.
    (0)

  4. #14
    Player
    MajinUltima's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Kyut Tsundere
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ArchlordPie View Post
    I'd have it keep the instance live and running while you're DC'd. The timer keeps ticking and enemies keep spawning (and patrolling), but if you reconnect and aren't dead when you get back, you can keep going without losing the entire run. (Of course, if something spawns on top of you and murders you while you're reconnecting... too bad.) Only way I can see them at least partially mitigating this without leaving it open to abuse.
    That would be good but they don't seem to have the tech for that.

    Quote Originally Posted by Puremallace View Post
    Behemoth on the 180th floor comes to mind as one easy way to exploit this. Before his meteor impacts just dc and miss the explosion until your CD's come back up.
    What even are you on? A DC boots you from the instance. That's the point. There is NO way to exploit this to get around doing the actual criteria of the achievement.
    In a group, the instance would remain active, so a 90k doesn't instantly burn a dozen hours of effort. It's a shame soloing an instance does NOT work like it does in a group.

    At the end of the day, the added Party KO counter is a completely arbitrary timesink added on top of a challenge that already involves playing and managing resources well.
    If someone wants to keep redoing a floor set to try to get better rng, it really doesn't change anything.
    The only thing the Party KO counter does is force you to redo things you already did successfully.

    Imagine if you had to redo all of the first 3 Savage bosses PER PULL to attempt the 4th, or the entire tier of 4 PER ATTEMPT at Ultimate.
    It adds nothing to the encounter but an arbitrary time wall. And not a single person would defend such a design on something so difficult. Baldesion Arsenal got away with it because the encounters are not all that challenging so the success rate on single attempts was very high.

    The fact that it also exposes technical limitations of the way achievement is tracked just adds a 2nd strike to what is wrong with it.
    The achievement should be for the challenge of doing it, and not a battle with rng. There really is no way to exploit removing the Party KO limitation.
    (0)

  5. #15
    Player
    Shofie's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    130
    Character
    Shofie Mahowyn
    World
    Balmung
    Main Class
    Marauder Lv 90
    I agree it'd be nice to not lose a run because of an internet connection issue--I've had more than a few failed attempts happen because of that very thing, and nothing is more frustrating or puts me off wanting to try it again for awhile than losing a high-end run due to a internet hiccup.

    The achievement should be rare because of it's difficulty, but part of that difficulty shouldn't be immediately failing a run because of a loss of internet. It's a skill test, not a "how good is your internet" test.
    (1)

    maverwyn.com for more of my art!

  6. #16
    Player
    MajinUltima's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Kyut Tsundere
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shofie View Post
    I agree it'd be nice to not lose a run because of an internet connection issue--I've had more than a few failed attempts happen because of that very thing, and nothing is more frustrating or puts me off wanting to try it again for awhile than losing a high-end run due to a internet hiccup.
    The achievement should be rare because of it's difficulty, but part of that difficulty shouldn't be immediately failing a run because of a loss of internet. It's a skill test, not a "how good is your internet" test.
    Indeed.
    At the end of the day, the "party KO" counter limitation is nothing but an arbitrary timesink that forces you to go re-clear things you already cleared because reasons.
    I likened it fairly to having to reclear prior floors in savage PER ATTEMPT at the 4th boss or PER ATTEMPT on Ultimate. It doesn't have a meaningful or fun impact on the difficulty of the later boss, it just wastes everyone's time. And raids aren't structured like that for those reasons, it wouldn't be fun and it adds nothing worthwhile to your current challenge. There's NO reason for Deep Dungeon achievements to be locked that way.

    You can say "But you can fish for better RNG"
    Okay, and? Whether you do 10 floors or 190 to fish for that better RNG, the only difference is time wasted on reclearing content you've already cleared successfully.
    You aren't getting these achievements without doing every single floor alone even if Party KO was removed entirely.
    The only thing removing it does is remove being randomly screwed out of a dozen hours of playtime by a small packet drop.
    (0)

  7. #17
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    147
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100
    An alternative would be to not mark your save when disconnected. And add then a 24 hour period where you cannot enter PoTD. That would discourage the cheating.
    You would still loose your progress in that instance. BUT would allow you to continue without your save having a KO mark.
    (1)

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