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Thread: Qarn..

  1. #11
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I love Quarn cause I love how the older dungeons tended to have side areas and little puzzles you could do to increase rewards, but I'm also aware that the only time I ever ended up doing those things was when I was with friends or by myself and if they had kept making those things people would have just avoided those parts too.
    (2)

  2. #12
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Quarn and Quarn HM, are awesome dungeons, I get excited when I get them in roulettes.
    (4)

  3. #13
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,043
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by ZeSeKa View Post
    Why, oh why is this one such a source of frustration...

    -End game players that fail to grasp how Doom works

    -Undergeared Tanks that pull half of the dungeon

    -Getting final sting'd constantly

    -Attacking the Golem, not the Soulstone

    -Standing in the Adjus mirror waves

    It really kills any joy I might have with it. I guess I'll skip this dungeon in the future... Is every late game dungeon like that?
    You're going to hate brutal Qarn too, people are incapable of focusing an add on a boss.
    (0)

  4. #14
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    This sounds more like something for tale of duty finder.
    (0)

  5. #15
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    What's funny is that they already nerfed Qarn. Final Sting on the bees is now a 90% total HP in damage hit. It used to be instant death, and this included the bees in the hallway monsters. Back then, the potencies on damage were a lot lower, so if you didn't focus down the bees in the trash, you'd experience Final Sting death before you even got to the boss.

    The first boss actually has been buffed, because before you used to be able to cheese Doom by getting up on the dirt mound on the left wall. Of course, he's always been stunnable, and if you stun it when you get the text message, then the doom doesn't even go off. Of course, back in the day, stuns had damage tied to them, so he'd go stun immune after the first one. Nowadays it's actually possibly to stun lock the doom if you time it just right.

    The laser telegraphs at the end were made wider and and wildly more visible.

    All in all it wasn't nerfed enough to say it's really all that much easier, but it is. Ever since the playerbase revolted against Pharos Sirius back in 2.1, we've gotten less and less complex/difficult dungeons. As far as what you can expect OP, dungeons will get easier. Dealing with other players will not.
    (3)

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