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  1. #1
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by kro View Post
    Right now, it's more like Enmity = HP = Acc >>> MND > everything else.

    When PLD got Atonement in FFXI, managing hate became all about having high accuracy and haste gear to reduce cooldowns and get to 100 TP asap.

    Similarly, because Flat Blade has such a powerful enmity bonus and low cooldown, I feel like the optimal method of holding hate on PLD will be getting that 1000 TP to spam the Flat Blade combo as much possible in between your other combos and ability cooldowns. You should never be in a situation where you have more TP than you know what to do with. To maximize TP gain, you will need Accuracy.

    Turtle-style tank has never been viable in an efficient party. This game puts too much emphasis on landing combos while defensive stats have minimal returns. The only time a full on defensive build is useful is when you're just running through darkhold or strongholds and training everything.

    If you ever try to tank Garuda on PLD without accuracy gear, you will see first-hand just how crippling missing all your combos can be.
    hmm Garuda seemed more magic resistant then actuall physical damage. Thus the reason I wana try with 6 war in a DPS set up. as far as acuracy and tp gose, I dont have any ACC gear at all, never have an issue landing combos in a timely manner or gaining enough TP do soo for that matter. And personaly I never stack HP over anything , it just dosent make any sense. Here people complain about block rate an how effective it isn't yet they stack HP, you realize, if you stack def/vit , even if you did block, you wouldnt notice much a differance. I use devine veil for two reasons, combo with out manuver or stone skin. As far as magical damage gose, if my rampart/sentinel/and or stone skin is not up in time, then my whm may actually be needed for more then just regen / buffs or simple cures. Only tank that NEEDs accuracy is WAR and even they do well with low acc gear.
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  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aceofspades View Post
    hmm Garuda seemed more magic resistant then actuall physical damage. Thus the reason I wana try with 6 war in a DPS set up. as far as acuracy and tp gose, I dont have any ACC gear at all, never have an issue landing combos in a timely manner or gaining enough TP do soo for that matter. And personaly I never stack HP over anything , it just dosent make any sense. Here people complain about block rate an how effective it isn't yet they stack HP, you realize, if you stack def/vit , even if you did block, you wouldnt notice much a differance. I use devine veil for two reasons, combo with out manuver or stone skin. As far as magical damage gose, if my rampart/sentinel/and or stone skin is not up in time, then my whm may actually be needed for more then just regen / buffs or simple cures. Only tank that NEEDs accuracy is WAR and even they do well with low acc gear.
    Garuda is about as resistant to damage and m.damage as Ifrit, the main issue is she has high evasion/m.evasion making it easier for her to reduce the overall damage dealt to her. The Razor Plumes she summons as well as one of the clones (Chidara I think) are resistant to magic making it impractical for 5-6x BLM parties like in the past, however it's still relatively doable with some experienced and well geared players, since getting her to Ariel Blast ASAP is necessary for survival. GLA/PLD might have less issues in the Acc department due to the high-acc nature of some of their TP moves, however overall they still have the same fundamental Acc issues as any other jobs, it's just slightly less noticeable in some cases.
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    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  3. #3
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by SwordCoheir View Post
    Garuda is about as resistant to damage and m.damage as Ifrit, the main issue is she has high evasion/m.evasion making it easier for her to reduce the overall damage dealt to her. The Razor Plumes she summons as well as one of the clones (Chidara I think) are resistant to magic making it impractical for 5-6x BLM parties like in the past, however it's still relatively doable with some experienced and well geared players, since getting her to Ariel Blast ASAP is necessary for survival. GLA/PLD might have less issues in the Acc department due to the high-acc nature of some of their TP moves, however overall they still have the same fundamental Acc issues as any other jobs, it's just slightly less noticeable in some cases.
    Oh , well thank you for the insite, will take that into account when developing a strat after patch. BTW, dose anyone know if we can find out the raw stats of the boss mobs. Reason I am asking is my goal is to match my raw VIT with their raw STR and my DEF with their ATK, I belive this will make taking damage on the bosses stupid easy, just need to know their raw stats to know where to set my goals. TY for any info on this subject.
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