I'd honestly like to know how the PLD's here gearing up for DEX/VIT/MND/Block/Etc are keeping hate against Melee/BLM's that get 100+ DPS on boss fights.

PLD can tank everything in the game, this is a given. However, they are pretty much useless when your party has HIGHLY capabable Melee/BLM DPS. Before you even say it, don't give me the "Well hold back dumb melees" argument, that is just a horrible concept that was only used in FFXI.

To "fix" PLD they need to do 3 things IMO:

1) Increase amount of enmity gained from actions, maybe give them some trait that will let them receive more enmity from Voke/Flash/Etc over a WAR.

2) Change the way their cures work, too many times you are either Sileneced/Paralyzed/Stunned/Knockbacked/Made to run or move, making it harder for PLDs to effectively use their healing skills. Like it has been suggested, instant cast Holy Succor would be pretty nice.

3) Increase their DPS capability. Yoshi-P already stated there will be modifications to PLD DPS which is nice, I doubt it'll be enough though. Having higher DPS WILL increase your enmity, much more than increasing your damage mitigation will.

The problem I see whenever we have someone try to tank on PLD is that they can't keep hate off our Melee/BLM. It is NEVER a problem keeping hate off of WHMs, which is why I feel gearing for Damage Mitigation is almost pointless. I can only see a "turtle tank" PLD working if they make their Actions/Cures give an exorbitant amount of enmity, while also making Boss mobs have extremely high Def/M.Eva.

To "fix" PLD, they need to focus on enhancing enmity generation, rather than damage mitigation, simply put.