Results -9 to 0 of 51

Threaded View

  1. #11
    Player

    Join Date
    Jan 2012
    Posts
    401
    Quote Originally Posted by Mijin View Post
    ____________________________________________________________________




    ____________________________________________________________________




    ____________________________________________________________________

    <- MFW baddies tell me I'm wrong.
    1) increasing DPS is more then likely to give PLD a fighting chance in a PVP situation (wich is still in the works) and not soo much to increase enmity, side effects would make for slightly faster speed runs with a PLD tank but not worth noting (pending on dps output adjustment)

    2) more blocking was done with the first patch that gave devine veil a 100% block rate for 20 seconds. useing this ability alone should increasy any PLDs block rate by about 40% , increasing the effectiveness of the block is completly different, and although I agree it would be great, honestly block works on physical damage only, if you stoped waisting your time and gil on HP materia on used vit and def you wouldnt even notice the difference to begin with.

    3) enmity adjustment is still yet to be decided ,Think they are gona see if the materia stat increase is enough to fix the (non) issue.

    4) you are forgetting the entire role of any tank , much less a PLD. PLDs heal and deflect damage, soo far we have two ways to heal ourselves and both consist of mp usage and cast times wich include a chance for interuption. This is the only real issue with PLD. As a tank we are supposed to take hit, getting hit greatly increases the chance to have your spell cast interupted.... soo why would a tank who is built around self heals and damage deflection not have an instant cast heal ability or at least an ability or stance that alows ALL CASTS to be uninteruptable.

    No , you actually ARE wrong. Increasing DPS is counter productive on a tank that gets no natural buffs or bonuses for doing damage. And Im sorry , PLD dose shit for damage and still holds hate as well as WAR on boss mobs. Can WAR eventually steal hate from the PLD , it sure can, but if your a dd and not a tank, why would you TRY to steal hate? The ONLY benifit from increasing DPS on a PLD would to only slightly increast the speed of a win. This can be acheived much faster through simply allowing PLD to safely replace a healer and allow for DD to take its place.

    Let me explain why useing DPS as a source of enmity build is folly for a main tank.

    1) forces tanks to focus on yet another stat that is supposed to be mainly for DPS ( accuracy, as well as str, or atk.)

    2) reguardless of the amount of accuarcy on a tank, because boss mobs are soo much higher in level then ourselves , its more likely to miss , in this situation more misses = less enmity.... I know , rocket science right.

    3) the more time a tank takes away from self buffs, simple manuvers and self heals to do combos and attacks the less servivable they are, simple instant vokes are more efficient for holding hate when your job is to stay alive. I understand some of the most powerfull enmity tools a PLD has are combos. personally, I belive this to be a mistake. Timing combos and attacks , worrying about TP and accuracy is stuff for the DPS not the tank.
    (0)
    Last edited by Aceofspades; 05-04-2012 at 04:43 PM.