Heh, and here I was leveling GLA so that I could eventually become a PLD while I wait for SE to implement Fencer and RDM...
Quote Originally Posted by SwordCoheir View Post
Why take the best at one thing, when this other job can do your job and more even if he's a slightly weaker tank. People don't necessarily want the best when they can have a job that's highly functional at multiple things. RDM was a prime example of this back in the ToAU days in FFXI, we knew it's capabilities far paled in comparison to other core jobs, but it never stopped it from becoming the wanted/required job for most content due to it's versatility and mp regeneration/efficiency, unless it became absolutely necessary to bring a WHM for higher cures.
While your statement is true, RDM is not a good example. RDM was mostly used for CC, heals and refresh. That's not what I would exactly call versatile. Still, WAR seems to be in that spot where it is in the middle of the road, and benefits from it. Would probably be better if both WAR and PLD could perform equally and let WAR have the DPS as a bonus, I think.
Unfortunately there isn't a NEED for PLD on anything due to the small gap between PLD and WAR's defense, survivability, and current content, however WAR has such a high advantage over PLD DPS wise he gets the benefit of both worlds and can fall back into a focused DPS position if another tank is present. The name of the game is versatility, and WAR has it in more places than PLD does.
We have to be REALLY careful when bringing this up, because SE might make the stupid decision of nerfing WAR instead of buffing PLD.