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  1. #11
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aceofspades View Post
    I have heard arguments that " well if you triple meld materia to armor you can sustain the stats needed to make war a viable endgame tank" to wich i answer "at what cost" not just in gil, but in stats you should be stacking to survive... at what point did we lose track of the true purpose of the tank? I agree this is partially SE's fault for giving incentives for "speed runs" but mainly the communities fault for being soo damn lazzy they went with what they saw as the obvious answer and have become soo blinded to the limits of the WAR tank. Soo much soo they are willing to sacrafice survivability to maintain DPS on a tank. This sacrafice is felt all around. Less REAL DPS to take the boss down faster, more healers simply to make it LOOK easy. And for what? other then ego I can not understand why people are soo head strong on WAR tank for content it realy is not designed for.
    Why take the best at one thing, when this other job can do your job and more even if he's a slightly weaker tank. People don't necessarily want the best when they can have a job that's highly functional at multiple things. RDM was a prime example of this back in the ToAU days in FFXI, we knew it's capabilities far paled in comparison to other core jobs, but it never stopped it from becoming the wanted/required job for most content due to it's versatility and mp regeneration/efficiency, unless it became absolutely necessary to bring a WHM for higher cures.

    Unfortunately there isn't a NEED for PLD on anything due to the small gap between PLD and WAR's defense, survivability, and current content, however WAR has such a high advantage over PLD DPS wise he gets the benefit of both worlds and can fall back into a focused DPS position if another tank is present. The name of the game is versatility, and WAR has it in more places than PLD does.

    As far as threat/hate control argument goes it's irrelevant either way as long as whomever is tanking can hold hate over others in your group. It would be a problem if neither job could hold hate reliably, but so far we've yet to see an instance where that has happened.
    (3)
    Last edited by SwordCoheir; 04-13-2012 at 05:31 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]