Quote Originally Posted by Jojoya View Post
This appears to be a consequence of how housing is designed. Placed furnishings aren't associated with a player, they're associated with the house plot (how players are able to sell furnishings that normally cannot be traded through tenancy).

Furnishings from a demo'd plot need to be cleared from the Caretaker before the plot can be demolished again or both sets of furnishings would be available to whichever previous owner chose to claim them, or possibly only by the player associated with the most recent demolition.

If the game could assign player ownership to furnishings it could allow for longer retention but that would be a problem for FC houses where the owner is the FC not a player.

It's another situation solved by having an instanced system so no demolition is needed and the player never loses their housing.
What could be done is that only players with permission to both add and remove furniture would be able to redeem furniture from the Caretaker. This of course would require SE to continue to log housing options even after the house is gone, but it's not impossible to do given far more complex logging has been achieved in games (though I'm sure some spaghetti code somewhere could make it difficult but I digress). It wouldn't prevent players from taking what they know doesn't belong to them but that's a risk anyway when you're actively sharing furnishing privileges in a house.