Results 1 to 10 of 93

Hybrid View

  1. #1
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    If housing would have been implemented correctly in the first place, this wouldn't even need to be a thing. :P
    (2)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Greyhawk View Post
    If housing would have been implemented correctly in the first place, this wouldn't even need to be a thing. :P
    I can't blame SE for taking a risk and trying something different. The neighborhood idea is a good concept that would have worked if the demand for housing was primarily from FCs instead of individual players.

    The increasing popularity of the game at this late stage in the game's life cycle only made the problem worse.
    (1)

  3. #3
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jojoya View Post
    I can't blame SE for taking a risk and trying something different.
    It's not really that different. Archeage, released in 2013, with contestable open world housing, and a demolition timer. Landmark (voxel building game) did it, with payment in Tin (from memory). Secondlife has open world housing, but that's paid for with real dollars (up to hundreds a month). There are more with open world, non-instanced housing, all predating FFXIV's housing.

    The issues are clear in all these games, from fighting over plots, to the equivalent of Piassa houses topped with brightly glowing carbunkle ears littering the landscape.

    (2)
    Last edited by Shibi; 10-02-2020 at 10:38 PM.