Quote Originally Posted by PennyStormfire View Post
Nothing that you get back is a severely limited resource.
Which is precisely why losing a house can be a huge hit. Not only does it mean it could be close to impossible to get one again, you also lose at least several million gil's worth of assets. You can even lose assets that cost real money depending on what furniture you had.

The fact that we even need demolition just shows how flawed the housing system is. Literally nothing else in the game works like this because it doesn't need to.

The problem is the lack of houses, not demolition or a lack of it. Demolition wouldn't even be a discussed subject if the game had enough or unlimited houses.

But too many players focus on being angry about a symptom instead of directing their attention to the actual cause, which is why we still have this horrendous system. The last time we got anything resembling positive change was when the community was unified in demanding real change from SE (Shirogane launch). As long as most players are complacent and/or only ask for minor band-aid fixes, that is all we will ever get.

Demolition will be turned on again one day but in the grand scheme of things this will change very little. Why? Because we don't have enough houses. There will always be players unfairly shafted by the system as long as it stays the same.

Quote Originally Posted by PennyStormfire View Post
All of that is clearly stated at time of purchase, just as the timer is clearly stated. My point is that pausing the timer is not an act of altruism. It is a calculated way to motivate subscription payment.
Why can't it be both?