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  1. #1
    Player
    Canubirt's Avatar
    Join Date
    Nov 2013
    Posts
    29
    Character
    Rhapsody Sonata
    World
    Famfrit
    Main Class
    Arcanist Lv 90

    Healing as a blue mage

    So first off i want this thread to be known that i main a scholar cause i used to like scholar mechanics and the juggling with skills that you could do.

    I recently got really into blue mage and have been healing some blue mage content. What i have found after doing so, is blue mage healing is incredibly fun. You never know if your blue mage tank will have all the tank skills or not so you have to be proactive on a lot of healing. With the amount of instant cast attack skills you get, you can juggle a few gcd attacks and instant attacks while healing. Im gonna be honest and say that currently Blue mage healing is the best situated for healing and its a freakin limited job.
    (0)

  2. #2
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    you get... three? healing abilities, a revive, one shield, and a few targeted damage reductions (which to be honest is about all you need to function even if a bit barebones)--and an actually interesting suite of things to do when healing isn't necessary, unlike every other healer as of ShB.

    Shame it's not allowed to play in anything at any point unless its outdated to worthlessness and you have 7-23 other equally geared/skilled/spell-aquisitioned players at gunpoint.
    (1)

  3. #3
    Player
    Canubirt's Avatar
    Join Date
    Nov 2013
    Posts
    29
    Character
    Rhapsody Sonata
    World
    Famfrit
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SpiralMask View Post
    you get... three? healing abilities, a revive, one shield, and a few targeted damage reductions (which to be honest is about all you need to function even if a bit barebones)--and an actually interesting suite of things to do when healing isn't necessary, unlike every other healer as of ShB.

    Shame it's not allowed to play in anything at any point unless its outdated to worthlessness and you have 7-23 other equally geared/skilled/spell-aquisitioned players at gunpoint.
    Yeah thats about right, it goes to show that having things to do outside of broil is actually fun!
    (2)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    As a BLU healer you can get a suite of actual utility.

    Magic Hammer for Magic reduction,

    Bad Breath for physical reduction,

    Gobskin for shields.

    Tons of OGCD damage

    I'm sure I'm missing some as well.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Deceptus View Post
    As a BLU healer you can get a suite of actual utility.

    Magic Hammer for Magic reduction,

    Bad Breath for physical reduction,

    Gobskin for shields.

    Tons of OGCD damage

    I'm sure I'm missing some as well.
    dont forget stuff like bad breath's generic damage down, yeah
    (0)

  6. #6
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Agreed. BLU healing is way more interesting than current healer kits. With the exception of Pom Cure, their considerably smaller list of heals have mechanics that make you think about places to use them/make them more than just an easy priority list of vanilla HP-up abilities. You have:
    - Gobskin if you need shields
    - Exuviation if you need a small Medica or a Cure 3-radius Esuna
    - White Wind as an emergency heal. But it's not just a fire and forget spell; the situation that makes it useful requires skill. Whether through coordination (spot heal one party member so they can White Wind everyone else), proactively dodging enemy attacks so you have high enough HP that it's worth casting, costs so much mana that spamming it is prohibitive etc.

    Plus your Raise is on a long cooldown, so you can't lean on it as a crutch. And you have a ton of utility options that current healer kits couldn't even dream of. Like Avail (reverse Cover on your tank), Devour (increase max HP temporarily for a big hit), Eerie Soundwave (buff stripping from enemies, anyone?), not just one, but a generous handful of abilities that cause generic vulnerability, specific damage type vulnerability, damage output down, paralysis, stun, sleep, mana steal, knockback, even a short range teleport!

    It's no wonder most healers I've talked to share this opinion about BLU. It's got just enough healing to cover what it needs to, not enough to feel like you can casually drag yourself through content smashing your face on the keyboard, plus it's packed to bursting with more flexible damage and kit utility than healers in this game have ever seen, even in the glory days of Heavensward SCH or SB Astro. I'm sure this level of flexibility is never going to make it onto the non-limited jobs, but man I'd love it if all three healers drifted in this direction instead of away from it.
    (0)

  7. #7
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SpiralMask View Post
    you get... three? healing abilities, a revive, one shield, and a few targeted damage reductions (which to be honest is about all you need to function even if a bit barebones)--and an actually interesting suite of things to do when healing isn't necessary, unlike every other healer as of ShB.
    Goes to show how backwards actual healers are. There's very little to heal and huge windows where we deal damage, yet we have these wide, varied heal toolkits for that little bit of healing and 2-3 filler abilities for the other 90% of the fight.

    For the current design of the game, BLU actually has it right.
    (0)