If there isn't a RDM/SMN among them you go by which has been playing most competently. Can be difficult to guage mid-fight in a pug.
Also weakness stacks matter. A dps with Brink of Death drops significantly in rez priority.




			
			
				Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



			
			
				Really good point. Didnt think about that.




			
			
				Raise whoever has the best glam.




			
			
				I think the first go to in a multi-kill situation is to just use LB3. I will also mention that you should make it a habit to raise a player as soon as they fall, whether swiftcast is up or not. This will help, though not prevent these situations from getting overly out of hand. If LB3 it isn't up, and you have to prioritize your raises, it is entirely situational.
Posters make some good points such as placing lower priority on rezzing a player who already has a weakness debuff. However, you might have to account for that particular player could be down because someone else screwed up. In which case you could potentially have your strongest DPS despite having the debuff sitting on the mat. I bring up such intangibles because you can't really factor them into your decision. In these cases, you simply raise the player 'you feel' is the optimal choice for the given situation.
By rule of thumb, you need at least one tank, and one healer up at all times to prevent wiping. Sustainability is further increased with a second tank, and a second healer, but you can forgo one of these in just about every casual encounter in the game. Keep that in mind. In tougher content where there are tank and healer specific mechanics, things can get messy real quick if one or more are down when the mechanic executes. Other than that advice, all that is left is to use your best judgement, which will get better over time.
Best of luck!
Last edited by Gemina; 08-30-2020 at 07:49 AM.


			
			
				Assuming your refering to an Ex fight, i assest the current situation
Assuming we have a dead : dps, tank, healer
I would ask myself :
Is there a tank buster requiring a tank a swap soon : if yes -> Rez the tank
Is there a combo of raid burster that I feel I won't be able to heal alone or a specific mechanic requiring both healers to be alive (lb2 newest Ex) : if yes -> Rez healer
Nothing is about to threaten the safety of my group and I can safely Rez all 3 players back to back : I start with dps (even more so if it's a SMN / RDM)
Multiple dps are dead : I Rez the best one
A dps keeps dying and him being dead increase the odd of success of my party : wops.. I think I removed my Rez from my bar by accident
So... In short, if there's no need for a tank/heal I simply go for a dps.
If to many people are dead then I Rez people who can Rez so we raise faster.
Regarding lb3 : if a mechanic requires 8 players NOW and I can't rez 2-3 in Time, i hit the button. If 3 dps are dead and I'm positive we won't need the lb3 heal latter on something potentially more deadly, I lb3 heal. A lb3 melee doesn't do enough to compensate 3 dps with Rez sickness... Especially if you consider it will take you some time to Rez all 3 of them


			
			
				Assuming everyone but me is dead, I would raise:
- At least one tank so I don't tank myself and solo heal for a bit
- I would either raise the co-healer or a RDM to help raising the rest if no LB3 in sight
- Continue with the other tank and SMN
- The rest
Larek Darkholme @ Ragnarok
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