Buy an upgraded tomestone ring and wear an unupgraded tomestone ring.

Buy an upgraded tomestone ring and wear an unupgraded tomestone ring.





Answer to OP: To save on dev time, don't have to create 4 different accessory types, worry about balancing their substats versus other ring choices, and worry about adding in drop slots vs. other gear. They've never dropped accessories other than belts, which they axed. I'd love for them to bring back something like the Proto-Ultima accessories though. Just for folks skipping out on the Savage tier for whatever reason. Dun Scaith was such a good 24 man. Would love more glamour options like the Proto-Ultima Mesh as well. Also I'm still jonesing for them to add the dye option to that as well. /scratches neck
As far as 24 man drops being just for glams... well, no. Maybe less-so in this day and age, but in the FFXIV of Christmas's past, they often times would result in new BiS depending on substat weights, since 10 iLvls in one slot usually doesn't outweigh poor substat allocation. I haven't looked into a BiS table in a long time, cause I'm don't have a lotta fun with that sorta thing, but this usually always holds true for the second and third 24 mans of an expansion. Where say a leg or body armor for job X, both its tomestone and raid counterpart have 0 crit. Then the 24 man one does have crit. Boom. BiS piece from a 24 man. /shrug
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EX weapons are different because they are an upgrade for anyone who doesn't do savage content. 24-person coffer drops are identical ilevel to non-upgraded tomestone gear that we've had for 2 patches and the 24-person completion token itself gives better gear. At best you could describe the 24-man coffer drops as catch-up gear if someone somehow doesn't have i490 tomestone gear yet.


The Crystarium pieces are not BiS for every slot because of different substats. Healers are perhaps the best example since piety is a wasted stat (now that they've fixed AST's MP management). So for example on gloves two of the three options have piety on them, leaving the YoRHa Type-53 gloves as the best choice.
It doesn't come cheap either. Buying all the armor and accessory pieces costs 5010 allegories, which represents just under three months of weekly caps. Adding a weapon makes it over three months. There's five different sets for accessories and seven for armor, so I can guarantee you that no one has all of them bought yet. In fact it's impossible to buy all of them before the next tomes are released and allegories become uncapped.
Gear's ilevel and thus main stat always takes priority over any substat, even when ditching Piety.The Crystarium pieces are not BiS for every slot because of different substats. Healers are perhaps the best example since piety is a wasted stat (now that they've fixed AST's MP management). So for example on gloves two of the three options have piety on them, leaving the YoRHa Type-53 gloves as the best choice.
Everything you're describing here is catching up, not progression.It doesn't come cheap either. Buying all the armor and accessory pieces costs 5010 allegories, which represents just under three months of weekly caps. Adding a weapon makes it over three months. There's five different sets for accessories and seven for armor, so I can guarantee you that no one has all of them bought yet. In fact it's impossible to buy all of them before the next tomes are released and allegories become uncapped.
Player


Has anyone done research on how main stat affects damage? All I can find is formulas for the substat.


I get you, but I don't completely agree.EX weapons are different because they are an upgrade for anyone who doesn't do savage content. 24-person coffer drops are identical ilevel to non-upgraded tomestone gear that we've had for 2 patches and the 24-person completion token itself gives better gear. At best you could describe the 24-man coffer drops as catch-up gear if someone somehow doesn't have i490 tomestone gear yet.
On my alts I prefer an alliance piece with nice stats over a crystarium piece with for example ss and tenacity.



This sentiment is inaccurate for non-raiders. The gear from the 24 man raids can often be an upgrade over the same item level piece you bought with tomestones (also remember that for non-raiders that the left side piece is the exact same item level as the 24 man piece when the content launches) and can be used on jobs other than a main job to boost item level and power.
Additionally as stated about black mage, some jobs will get more out of a piece if the substats are right even if it's a lower item level. There have been a few times where the lower item level is extremely competitive or out right better than the higher one based explicitly on the substats of both pieces.
That said... I do think that the proto ultima fight in Dun Scath was a great way to get more accessory options into the hands of players and should be a thing they repeat. And if they're worried about making too many options and breaking certain jobs, they could always make the turn in at that point be for the same coffer you'd get in savage.
Not always true. Multiple classes have the 480 Idealized gear as BiS over 500. Especially in the case of Piety, 490 crit items can easily beat 500 pieces with Piety as the dominant stat. There's also the Neo-Ishgard accessories which are a fractional downgrade in a few cases if upgraded to 490, compared to 480 max pentamelded. Only in the case of weapons is ilv nearly always king due to weapon damage.
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