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  1. #21
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Really, though, this suggestion has the same problem as almost every one on these forums: You're offering a solution while barely (if at all) giving attention to the problem you're trying to remedy.

    The issue here isn't that elusive jump has too long of a recast time, because anything you should be able to avoid using this ability, should also be able to evade by just running away. Your melee range is long, you don't have to be right up on the mob, and that alone gets you out of range of some AoEs.

    The issue that it seems you are trying to suggest is that there is an imbalance between the risks of melee dps vs ranged, without the rewards. This problem has been brought up countless times and didn't require a new thread.
    (0)

  2. #22
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by fusional View Post
    if it were just a jump back, 60 seconds would put it in line with shoulder tackle and featherfoot. any lower is just stupid. and the fact that it's also an enmity dump complicates matters. chameleon is a 3min cd. and doesn't drg af boots cut a minute off the recast anyway? so you want an evasive maneuver on a lower cooldown than anything other melee get *while also working as an aggro dump*... and you have the nerve to talk about balance? ffs.

    besides, jobs are already extremely balanced. not the devs fault players haven't figured this out yet
    just reduce the amount of enmity dropped as i stated before. Being able to jump back seems like a waste of a long awaited job skill with a 3 min recast. Like i said i dont even really play the class, it just seems off to me.
    (0)

  3. #23
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Why offer an opinion on a class/job you don't really play? The skill isn't about moving as much as it is about reducing enmity. It's perfect for boss fights and that's it. I think the timer is perfect and you already get a reduced timer with AF gear.

    I WOULD like to see more movement skills for combat like a dodging ability. You know, to avoid moves quickly instead of running. But that's a whole mother topic...
    (0)

  4. #24
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Relic View Post
    Give Monks a teleport effect like http://www.youtube.com/watch?v=lmux5xw9MbQ or like Akuma's teleport effect.
    If mnk should get any of Akumas moves it should be this one
    (1)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Warrior just needs a epic DIVE ROLL! to the backside of a monster to avoid them frontal AOEs!

    That or just give us some epic hiding skills to ditch the mob "Imagine the guy as a angry mob looking for someone to kill.
    (0)

  6. #26
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    reduce elusive jump timer to 30 seconds
    mnk should get their dash skill cooldown reduced too then. A DRG/LNC can hit a mob from a huge range, a MNK/PGL can't.

    Quote Originally Posted by KiriA500 View Post
    Or you could just post in the suggestions sub-forum, since you're, ya know...suggesting something.
    That sections is the "Website Feedback & Suggestions"
    Quote Originally Posted by Gildrein
    This forum is dedicated to feedback and suggestions related to the FINAL FANTASY XIV official forums, The Lodestone and other official websites concerning FINAL FANTASY XIV.
    If you wish to submit feedback or make suggestions about the game, please make a post in the appropriate forum.

    Threads that contain feedback or suggestions about the game will be moved to the appropriate area.
    Thank you for your understanding.
    People never read those.
    (0)
    Last edited by Soukyuu; 04-12-2012 at 09:24 PM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #27
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    It's not even working as an evasive move. You don't register as having moved until after you've landed, so using it as an evasive ability goes out the window. As it stands now, Elusive Jump is just an enmity drop with a fancy animation. For that purpose, the recast is perfectly acceptable.

    Now, if they can truly make it an evasive skill (which I doubt they can until 2.0) then I wouldn't be against them lowering the amount of enmity dropped as well as the recast.
    (0)

  8. #28
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by KiriA500 View Post
    Or you could just post in the suggestions sub-forum, since you're, ya know...suggesting something.
    I just thought I'd point out that, that is the WRONG place for it to be since that is website feedback and suggestions.

    Quote Originally Posted by Gildrein
    This forum is dedicated to feedback and suggestions related to the FINAL FANTASY XIV official forums, The Lodestone and other official websites concerning FINAL FANTASY XIV.
    If you wish to submit feedback or make suggestions about the game, please make a post in the appropriate forum.

    Threads that contain feedback or suggestions about the game will be moved to the appropriate area.
    Thank you for your understanding.
    But moving onto the OP. I think 30 seconds is a bit too quick with the emnity down, but 60-90 seconds to match chameleon would be good.
    (0)

  9. #29
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Eruantien View Post
    I just thought I'd point out that, that is the WRONG place for it to be since that is website feedback and suggestions.



    But moving onto the OP. I think 30 seconds is a bit too quick with the emnity down, but 60-90 seconds to match chameleon would be good.
    Chameleon is 180 seconds. 120 seconds on ARC/BRD.
    (0)

  10. #30
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Chameleon is 180 seconds. 120 seconds on ARC/BRD.
    shorten to 120 second then to match, since its supposed to be the equivilent but fancy looking.
    (0)

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