I don't play drg often so i may be in the wrong here, but I think the timer should be reduce drastically to compensate for close range combat damage DD take. A change like this may go a long way at balancing melee with ranged DD.
I don't play drg often so i may be in the wrong here, but I think the timer should be reduce drastically to compensate for close range combat damage DD take. A change like this may go a long way at balancing melee with ranged DD.
And the other melee DD will get????????
your right, we should have more threads on getting rid of anima gear swapping mages should be the only ones that teleport level sync LS tools ect
an evasion move with a 3 min timer is just stupid imo.
Or you could just post in the suggestions sub-forum, since you're, ya know...suggesting something.
Give Monks a teleport effect like http://www.youtube.com/watch?v=lmux5xw9MbQ or like Akuma's teleport effect.
If mnk should get any of Akumas moves it should be this oneGive Monks a teleport effect like http://www.youtube.com/watch?v=lmux5xw9MbQ or like Akuma's teleport effect.
It's part of your argument in your OP... Balancing melee with ranged.
Should come up with something better than telling others to make threads. Right now it looks like you're biased to one job.
I agree with the OP. The recast on this ability should be 30 seconds. It's basically Disengage in WoW.
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