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  1. #1
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kiagenwa View Post
    Yesterday I found a bot party as I was doing my botanist things. They just don't move like normal people... They warp around as soon as a monster appear.
    Too bad I didn't know how to report them. And no, it's not gonna be easy remembering aknsdbrvw-like names to put in the form.
    I think it's a good strategy for them using random names. It's gonna be hard for the reporter.
    Isend them tells or use emotes on them. This way I have their names if I want to report.
    (3)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  2. #2
    Player
    kiagenwa's Avatar
    Join Date
    May 2014
    Location
    Limsa
    Posts
    122
    Character
    Sidika Sinsen
    World
    Ridill
    Main Class
    Dragoon Lv 90
    Ah... I forgot about that.
    Will do that next time seeing them.
    (2)

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Looks like the next 5.5 patch is addressing collision detection. Translation is a little loose, but this partially to address the player or bot position between the client and the server.

    This has been normal for quite a while, but is subject to the original 1.0 code of x,y,z coordinates being constantly reported.

    Bot's get around this by running a third party software that alters the incoming and outgoing packets by offsetting their x,y,z cords. So this allows them to be undetected.

    Now with that out of the way. Improved collision detection will be changed to feedback of a character/player/bot interacting with the world. FROM MY UNDERSTANDING this means SE is monitoring the environment and how it interacts with the client positions.

    When you think of a three dimensional space you can have it empty or full of something. Water for instance is an asset, once you break the plane you are now in water, swimming animation, refraction filter added, you can basically fly in the area. You have this transition when you go below the surface and the assets are "loaded" and your client is altered to be "underwater".

    Improved collision detection would work the same way if I think this is how I would program this. You fall below the world..."loading" loading would take place. Your client is now in "floating" state. This would be a red flag to the server as saying.... "floating" can not take place in this area.....you are breaking the rules.

    Water = "swim" mode if/then statement = water surface -2meters = true
    Flying = "mount" mode if/then statement = ether currents unlocked = true
    Floating = "bot" mode if/then statement = floor plane broken = true

    This is kind of genius and would mean if you fall/through the plane of land, wall, edge, surface you're client would be in an altered state.

    Same could go for run speed, mount speed as well.

    To Fast = "cheater" mode if/then statement = beyond acceptable movement speed (accounting for all values allowed on mount/walk/run/party bonuses)

    I would really like to see this.

    Dispatch = "bot" mode if/then statement = amount of material farmed in zone abnormally high (undisclosed amount of mats). Flag player. Case statement = list retainers on account /follow sales and report to data export.

    Data includes:
    Time played
    Time to Max (80)
    Jobs maxed
    level of chat activity
    friends list
    mog mail history
    Gil transactions

    Prolly never happen, but I would like to see that data vs. some of the known bot's on my server to see how it stacks up.
    (1)