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  1. #1
    Player
    AnnaUK's Avatar
    Join Date
    May 2019
    Posts
    159
    Character
    Liara Dawn
    World
    Raiden
    Main Class
    Dancer Lv 81

    New (ish) player feedback

    Even though I preordered shadowbringers I have only a few months experience in the game. I have done the entire msq, and a couple of days ago made an alt to see what the revamped ARR was like.

    I have all crafters/gatherers to 70+ apart from fishing and have unlocked the shadowbringers beast tribes and recently got my adorable Porxie mount <3

    On to the actual feeback.

    On a preferred server the xp is way too much, I do have the aetheryte earring and the 30% hall of the novice ring, also the friendship circlet.

    Problems this caused was mainly having gear/weapon way lower than my actual level, and if I were to go to a vendor 5k gil for a new weapon is way too high a price for a player that at that point has only 12k... if I were to buy armor too it would have been too costly.

    I was level 35 when I got my chocobo - I think for new players there is far too much running around, and most new players cannot afford the teleportation costs. This I can tell you will turn new players away - especially those from WoW. Chocobo porters are nice and all, but they are not connected enough - maybe it's time to make those porters fly?

    I think you should get your chocobo at level 10 - taking some strain off all the busy work.

    With crafting & gathering I enjoyed it, but did resort to macros in the end to make the process faster. One thing I would love to see is the addition of a crafting bag so all mats go there not taking any space in our regular or retainer inventory.

    The sprout icon is amazing, I was anxious at first that this would draw negative attention to me being new, but I had nothing but positivity from it. My only complaint is that it drops off too early and I couldn't turn it back on - when I changed from dps to tank I felt I really needed the sprout back.. so if we change to a brand new role maybe allow us to put it back on so others can understand I am new to that particular role.

    I know I may get some negative feeback from this, but I'd love game+ to actually award xp so that is another option to level my alt jobs.. waiting 1 hour for one run of Heaven on High isn't my idea of fun.

    That's all I can think of for now, I love this game so much it's my new home after 13 years in another mmo, but in my humble opinion a few quality of life improvements would help in a big way.
    (4)

  2. #2
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by AnnaUK View Post
    Problems this caused was mainly having gear/weapon way lower than my actual level, and if I were to go to a vendor 5k gil for a new weapon is way too high a price for a player that at that point has only 12k... if I were to buy armor too it would have been too costly.
    This probably isn't as much of a problem as it appears to be, since the content you can do is gated by quest progress, and quests also give you gear appropriate to their level. If you're level 40 but only doing level 25 content, it's perfectly fine to have level 20-25 gear since your level will be synced down in group content.

    Quote Originally Posted by AnnaUK View Post
    I was level 35 when I got my chocobo - I think for new players there is far too much running around, and most new players cannot afford the teleportation costs. This I can tell you will turn new players away - especially those from WoW. Chocobo porters are nice and all, but they are not connected enough - maybe it's time to make those porters fly?

    I think you should get your chocobo at level 10 - taking some strain off all the busy work.
    I must admit it's been a while (3 years) since I started playing myself, but I don't recall there being that much traveling around before getting my own mount. You stay at one quest hub for about five levels before moving on to the next. I suppose the visit to the Scions' headquarters in Western Thanalan and then being sent to Eastern Thanalan pretty much straight away is quite a lot of travel in a short amount of time. The chocobo mount quest happens after that part and is a level 20 quest. I agree that the chocobo porter network is weirdly fragmented though.

    Be sure to also make use of other cheaper forms of automatic travel besides the chocobo porters. The Return ability gives you a free teleport every 15 minutes to a destination you've set beforehand. You can set three favorite destinations for teleports at half price, and if you use an authenticator to log in you also get one free teleport destination. Airship travel between the major cities costs 120 gil, which is quite a bit cheaper than teleporting.

    Quote Originally Posted by AnnaUK View Post
    I know I may get some negative feeback from this, but I'd love game+ to actually award xp so that is another option to level my alt jobs.. waiting 1 hour for one run of Heaven on High isn't my idea of fun.
    I haven't used HoH for leveling myself so I don't know how efficient it is compared to other methods, especially with the waiting times. But the various duty finder roulettes also give good exp, particularly leveling and alliance raids (and MSQ if you have the patience to sit through the cutscenes). Then there's FATEs, beast tribe dailies and hunts, which you can do while waiting for duty finder to pop. Personally I prefer to do a variety of things rather than single-mindedly grind the most efficient method. Check out the challenge log as well, some of those give good chunks of exp.
    (7)

  3. #3
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,128
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Keep in mind that pre-50 ARR dungeons have now gear sets, and you are guaranteed a piece at the end of the run. Weapon or Armor.

    So it's not really bad for other classes/jobs to get them geared up there these days.
    (0)

  4. #4
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    It would be nice to get the Chocobo sooner but it's the same amount of gameplay even if the levels are flying by.

    The issue with Chocobos right now is the whistle is obtained from your Grand Company which is hard gated behind the MSQ. Maybe they could make it available in Bentbranch Meadows? But then the default barding would have to change.
    (3)

  5. #5
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ayuhra View Post
    It would be nice to get the Chocobo sooner but it's the same amount of gameplay even if the levels are flying by.

    The issue with Chocobos right now is the whistle is obtained from your Grand Company which is hard gated behind the MSQ. Maybe they could make it available in Bentbranch Meadows? But then the default barding would have to change.
    I forgot about all the additional reqs outside of just hitting level 20. It would be nice if the level itself were the only requirement. :X
    (1)
    Last edited by Skivvy; 08-27-2020 at 12:59 AM.

  6. #6
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Teleportation for newbies can get expensive if they're the type to explore everything about in an area. Hell, last night on my alt, I was restricting myself to msq and job quest only and I had about 3-5 "mandatory" teleports, each costing over 500 gil. Now, luckily for me, all my created chrs come with 100 teleport tickets so I save those for the costlier teles but I can see how this can drain a newbie's wallet, especially on a preferred world where you unlock more sidequests faster.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  7. #7
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ayuhra View Post
    It would be nice to get the Chocobo sooner but it's the same amount of gameplay even if the levels are flying by.

    The issue with Chocobos right now is the whistle is obtained from your Grand Company which is hard gated behind the MSQ. Maybe they could make it available in Bentbranch Meadows? But then the default barding would have to change.
    Ah yes, I forgot to mention this. It would take some reworking of the storyline to allow acquiring mounts earlier.

    Chocobo porters also allow renting a chocobo to ride yourself starting from level 10. Details on this seem to be scarce, but I assume you get to ride it until you dismount.

    Quote Originally Posted by SenorPatty View Post
    Teleportation for newbies can get expensive if they're the type to explore everything about in an area. Hell, last night on my alt, I was restricting myself to msq and job quest only and I had about 3-5 "mandatory" teleports, each costing over 500 gil. Now, luckily for me, all my created chrs come with 100 teleport tickets so I save those for the costlier teles but I can see how this can drain a newbie's wallet, especially on a preferred world where you unlock more sidequests faster.
    Out of curiosity, how many and which quests were those? Over 500 gil per teleport is basically 'porting between the major Eorzean cities; I seem to recall the fee between Gridania and Ul'dah being around 350 gil and between Gridania and Limsa Lominsa just over 600 gil. Teleports internal to a region are in the 100-300 gil range. There's a few points in the storyline where the quests have you hopping all over the world, but for the most part they tend to stick in the same region for a while. Doing job quests at the same time can certainly mix it up though.

    Early main scenario quests give around 200 gil per quest (although some relatively simple quests give nothing), and around level 20 it seems to jump to 1000 gil or more. Since there's usually a few main scenario quests plus a bunch of side quests at the same location, it should be easy to earn more than the teleport fee before moving to the next location.
    (0)

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Skivvy View Post
    I forgot about all the additional reqs outside of just hitting level 20. It would be nice if the level itself were the only requirement. :X
    Level itself is almost never a requirement for anything in FFXIV.

    The main requirement for nearly everything is progress in the MSQ. That is the main, and often only, thing that matters for unlocking other things.
    (0)

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by tdb View Post
    Ah yes, I forgot to mention this. It would take some reworking of the storyline to allow acquiring mounts earlier.

    Chocobo porters also allow renting a chocobo to ride yourself starting from level 10. Details on this seem to be scarce, but I assume you get to ride it until you dismount.
    Rented chocobos have a timer to how long you can ride them before the kick you off. But if you know where you're going, you'll have more than enough time to ride a chocobo between Gridania and Ul'Dah. This was especially handy for new players starting in Ul'Dah in Heavensward and ARR since you could use the chocobo to go to Gridania, unlock Conjurer and get protect before the game expected you would have access to it.

    Quote Originally Posted by SenorPatty View Post
    Teleportation for newbies can get expensive if they're the type to explore everything about in an area. Hell, last night on my alt, I was restricting myself to msq and job quest only and I had about 3-5 "mandatory" teleports, each costing over 500 gil. Now, luckily for me, all my created chrs come with 100 teleport tickets so I save those for the costlier teles but I can see how this can drain a newbie's wallet, especially on a preferred world where you unlock more sidequests faster.
    Teleporting is indeed a real pain for new characters (though I think they expect you to use airships and ferries more at low level) which is why I do wish they'd copy the model of ESO where teleports cost more based off how recently you did your last teleport rather than how far you're going, and for low level players, make it free to teleport from a major aethercyte crystal to another.

    Quote Originally Posted by Ayuhra View Post
    It would be nice to get the Chocobo sooner but it's the same amount of gameplay even if the levels are flying by.

    The issue with Chocobos right now is the whistle is obtained from your Grand Company which is hard gated behind the MSQ. Maybe they could make it available in Bentbranch Meadows? But then the default barding would have to change.
    It feels like doing that would disproportionally benefit players starting in Gridiania, unless you also have to complete the starting city envoy quest... in which case I can also see the issue that several new players might miss getting their chicken. It's nice that the MSQ points you toward that quest as is, and while it would be even nicer if you got it sooner, it's really not that far into the story that you get it.
    (0)

  10. #10
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by tdb View Post
    Ah yes, I forgot to mention this. It would take some reworking of the storyline to allow acquiring mounts earlier.

    Chocobo porters also allow renting a chocobo to ride yourself starting from level 10. Details on this seem to be scarce, but I assume you get to ride it until you dismount.


    Out of curiosity, how many and which quests were those? Over 500 gil per teleport is basically 'porting between the major Eorzean cities; I seem to recall the fee between Gridania and Ul'dah being around 350 gil and between Gridania and Limsa Lominsa just over 600 gil. Teleports internal to a region are in the 100-300 gil range. There's a few points in the storyline where the quests have you hopping all over the world, but for the most part they tend to stick in the same region for a while. Doing job quests at the same time can certainly mix it up though.

    Early main scenario quests give around 200 gil per quest (although some relatively simple quests give nothing), and around level 20 it seems to jump to 1000 gil or more. Since there's usually a few main scenario quests plus a bunch of side quests at the same location, it should be easy to earn more than the teleport fee before moving to the next location.
    So the first actual mandatory teleport that could cost you over 500gil, starting from Vesper Bay, is when you get the memorial quest (its part of the choosing your GC story here). Other teleports were not actually mandatory but rather necessities and/or interest points that I highly doubt anyone would ignore (hence the air quotes I put over the word). For example, to unlock the hair styles, you unfortunately have to travel to each state and pick up a package from an npc, then go back to Jandelaine. If you want to unlock your first dances of the game, that's another travel around the states, which once again, depending from where you tele, can get you close to 500. So the pattern becomes that if you're looking to unlock something in the game from early and you're in a preferred world where you level very fast and more unlock quests show up rapidly practically everywhere you turn, you could rack up quite the travel debt, especially if you're a complete newbie and you're trying your hand at just about everything. Like wereotter mentions, there are other venues to diminish those expenses and experienced players playing on alts may use those frequently but I just don't see a new person remembering those or making use of those frequently once they attune to an aetheryte.
    (0)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

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