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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Amnmaat View Post
    You cannot judge this alone without knowing how far in the MSQ they are.
    Regardless of where they are in the MSQ they will gain a substantial boost in power if they updated it though .

    Especially in context of fighting dummy targets or open world monsters, which was part of their example in their second post in the thread. So it seems it's not simply a misunderstanding of potency math they've issue with, they just don't do that much damage in general- having updated gear would give them a huge boost.

    I know they've tried to update some gear since they've some level 49 stuff, but that's what I was trying to tell them in my first post- that at the turn of levels particularly at intervals of 10 (50, 60, 70) there is equipment that will boost significantly from where they were (difference from level 51 gear to 53 is nothing like the difference from 49 to 50 or 59 to 60 gear), and also to be careful of new content at the turn of those levels because if their gear isn't updated it could feel like a sudden wall smacked them. Like those who try to do Kugane's Castle while still in basic level 60 gear, getting ripped to shreds. Augmented (tomestone) gear will take them into the next levels very well, but if they had level 49 gear trying to do level 55 content, it might not feel as nearly as smooth as having nice 50 doing 55.

    Also we do know they're past the magitek walker at least, since they've that as one of their mounts.
    (3)
    Last edited by Shougun; 08-26-2020 at 07:18 AM.

  2. #2
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Shougun View Post
    Regardless of where they are in the MSQ they will gain a substantial boost in power if they updated it though .

    Especially in context of fighting dummy targets or open world monsters, which was part of their example in their second post in the thread. So it seems it's not simply a misunderstanding of potency math they've issue with, they just don't do that much damage in general- having updated gear would give them a huge boost.

    I know they've tried to update some gear since they've some level 49 stuff, but that's what I was trying to tell them in my first post- that at the turn of levels particularly at intervals of 10 (50, 60, 70) there is equipment that will boost significantly from where they were (difference from level 51 gear to 53 is nothing like the difference from 49 to 50 or 59 to 60 gear), and also to be careful of new content at the turn of those levels because if their gear isn't updated it could feel like a sudden wall smacked them. Like those who try to do Kugane's Castle while still in basic level 60 gear, getting ripped to shreds. Augmented (tomestone) gear will take them into the next levels very well, but if they had level 49 gear trying to do level 55 content, it might not feel as nearly as smooth as having nice 50 doing 55.

    Also we do know they're past the magitek walker at least, since they've that as one of their mounts.
    Yes, as I pointed out

    Quote Originally Posted by Amnmaat View Post
    As others explained, potency doesn't translate to damage.

    Not sure how far int he story you are but when you finish the "main" Main story you can start buying Ironworks gear at Mor dhona (merchants area). Ironworks is the best you can until you make it to Heavensward (unless you buy crafted gear at the market board). Also make sure you do your level 50 Paladin quest, they will give you really good level 50 gear (Ironworks is better though).

    PS. Make sure to ask questions in Novice Network (ask in shout chat for someone to invite you if you're not in it yet).
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Amnmaat View Post
    Yes, as I pointed out
    I know you pointed it out, you just said we can't say gear isn't having an effect when we can see they're level 51 and have level 49 gear, or lower, and are at minimum at level 50 MSQ. Their gear is absolutely going to have a huge effect on their low numbers. They might have misunderstood potency math as well, of course, but their gear once updated is going to be a huge difference for them.
    (1)

  4. 08-27-2020 11:08 PM
    Reason
    Not needed anymore. Good luck OP!

  5. #5
    Player
    Chaletamale's Avatar
    Join Date
    Aug 2020
    Posts
    19
    Character
    Foxxy Starfire
    World
    Leviathan
    Main Class
    Paladin Lv 80
    ended up just upgrading my gear and seeing a big dmg difference. its weird how gimped the dmg from 40-50 was. thank you everyone for the advice!
    (4)

  6. #6
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Chaletamale View Post
    ended up just upgrading my gear and seeing a big dmg difference. its weird how gimped the dmg from 40-50 was. thank you everyone for the advice!
    In general, anytime you hit a level cap for an expansion (50, 60, 70, etc.) there will be a large jump in damage potential. All of the patches between expansions increase the ilevel cap so you end up with a large range of ilevels at the level cap for that expansion. As you level up from 50 to 59 for example, the ilevel and gear level both gradually increase together but as soon as you hit level 60 you suddenly get access to 4 patches worth of level 60 ilevel upgrades at once allowing you to increase your ilevel a lot in a single go.
    (5)
    Last edited by Mhaeric; 08-26-2020 at 09:51 AM.

  7. #7
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Chaletamale View Post
    Potency on spells says one number, but im doing like 1/4th-2/3rd the potency damage on mobs and even quest items. It makes literally no sense. I'm level 50 with decent gear and its like my gear isnt even being added into the equation at all. I understand that maybe mobs have armor or something, but 1/4th on basic trash mobs way under my lvl or even just quest items like in screen shot below? That doesnt make any sense at all

    RP: Marielle Steps in to see what the fuss is about, sees it's a Paladin, she then smiles and goes about her business, as usual, there is nothing to see here.

    ---

    If you want to feel like you are actually doing damage as a Tank Might I suggest a Job other than Paladin. I hear Warrior, Dark Knight, and Gunbreaker all have a better DPS feel than Paladin.
    (0)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gothicshark View Post
    If you want to feel like you are actually doing damage as a Tank Might I suggest a Job other than Paladin. I hear Warrior, Dark Knight, and Gunbreaker all have a better DPS feel than Paladin.
    If you look at the logs all the tanks are very close to each other in damage potential. It would be better to play the tank you think is fun than the one that'll have that tiny bit more damage.

    Quote Originally Posted by Mhaeric View Post
    In general, anytime you hit a level cap for an expansion (50, 60, 70, etc.) there will be a large jump in damage potential. All of the patches between expansions increase the ilevel cap so you end up with a large range of ilevels at the level cap for that expansion. As you level up from 50 to 59 for example, the ilevel and gear level both gradually increase together but as soon as you hit level 60 you suddenly get access to 4 patches worth of level 60 ilevel upgrades at once allowing you to increase your ilevel a lot in a single go.
    You must be cuter or something. . xD. I said that on the first page after investigating their quest progress and gear, seeing their gear was holding them back and even where they indeed said updating their gear was a help to the feeling they were having yet I'm the chocobo doodoo part of the sandwich on the first page lol.

    It's that signature isn't it?!
    (1)

  9. #9
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Gothicshark View Post
    RP: Marielle Steps in to see what the fuss is about, sees it's a Paladin, she then smiles and goes about her business, as usual, there is nothing to see here.

    ---

    If you want to feel like you are actually doing damage as a Tank Might I suggest a Job other than Paladin. I hear Warrior, Dark Knight, and Gunbreaker all have a better DPS feel than Paladin.
    Literally wrong, while the gunbreaker is doing top tank dps rn and all the tanks are quite close, paladin is still parsing better than both drk and war.
    (0)

  10. #10
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Roda View Post
    Literally wrong, while the gunbreaker is doing top tank dps rn and all the tanks are quite close, paladin is still parsing better than both drk and war.
    You missed a key word in my post, "feel", not actual damage, as all the tanks are basically identical with minor differences every time there is a patch. Paladin doesn't feel very DPSy, not that it's actually doing less damage.

    --Edit:

    Also Literally and Figuratively, Paladins do not feel like a DPS class, the do not feel like masters of dealing Damage, The do not feel like DPS, they feel like a Tank. They feel Tanky McTank face, Here let me shoulder this shield and get your attention, so you can't do me damage while the DPS kills you.

    Warriors & Dark Knights feel like DPS sacrificing DPS for tankyness. Gunbrakers feel like well "Like here I am, I'm cool, I've got a Gunblade look at me act cool with my shiny new Gunblade". Paladin is like "I'z gotz a Shield, dur, so I'm a Tank"
    (1)
    Last edited by Gothicshark; 08-26-2020 at 11:03 PM. Reason: needed sass

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