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  1. #41
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ranaku View Post
    Things i never heard in all the years i am playing the game:

    "If you use it at 5% or lower it does more damage"

    "If you kill the final boss with it, you get more EXP"


    Sounds like someone had some few bad experiences and now thinks noone knows how to use limitbreaks...so nice thread bait...nice bait indeed.
    Been here since PS3 beta and 2.0 early access, and I assure you, those two aren't the only two things I've heard, just the most ridiculous.

    Just because YOU haven't heard it, doesn't mean it ISN'T an issue.
    (4)
    <insert witty and amusing statement here>

  2. #42
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,605
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    I like mountains, so I use LB3 w/e its up.
    (0)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  3. #43
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,415
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Think an issue is how the game doesn't really give you any sort of tips on when there are good times to use it, and the lack of any agreement between the community. Have been berated a few times for doing caster lb on a big trash pool for "wasting it".
    (1)

  4. #44
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Lack of information about LB ingame has let the community create all sorts of weird, nonsensical rules about it. Which wouldn't be so bad except if people paid attention on how it builds up in a particular instance, then looked at the party composition, we'd have less "omg, now we're only gonna have 1 gauge worth of lb at boss" and more people smacking mob packs with it or using it first hand at a boss as melee dps.

    Also, I can't agree enough with OP on the statement with healer lb3. That's an excellent safety net IF--(and a big IF there)--people in the alliance or party learned from their mistakes. Otherwise, get ready to have another 6-10 dead people within the next 3-5mins.
    (4)

  5. #45
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SenorPatty View Post
    Also, I can't agree enough with OP on the statement with healer lb3. That's an excellent safety net IF--(and a big IF there)--people in the alliance or party learned from their mistakes. Otherwise, get ready to have another 6-10 dead people within the next 3-5mins.
    I mean, good use of a healer LB3 can feel truly epic when it works out.

    Had a run of Rabanastre in roulette the other day which somehow went horribly, horribly wrong. There was a point during Hashmal where we had only three people up: myself (WHM), the tank in my alliance, and the DPS in one of the others. My alliance was not quite to LB3, but someone commented in Alliance that the alliance who still had one DPS up had LB3. Swiftcast was about 6 seconds from cooldown.

    Kept the other two up while waiting for Swiftcast, then rezzed a healer in the other alliance. They popped LB3, and the other whole alliance was up. At this point, my alliance's LB3 finished filling, and I popped it to get my alliance up, while the just-rezzed alliance's healers worked to get the healers from the third one back up. Somehow, without discussion, we all worked together to get through it and in the space of about 4 seconds we went from 3 people up to having two full alliances; we recovered and managed to get through the fight without wiping. The fight had started as a disaster, but the sheer "we actually pulled that recovery off?!" of that moment stuck with me through the rest of the run.

    (Rest of the run went perfectly smoothly; I genuinely have no idea what went so horrifically wrong during the Hashmal fight.)
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #46
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ranaku View Post
    Things i never heard in all the years i am playing the game:

    "If you use it at 5% or lower it does more damage"

    "If you kill the final boss with it, you get more EXP"


    Sounds like someone had some few bad experiences and now thinks noone knows how to use limitbreaks...so nice thread bait...nice bait indeed.
    LB... purists, yes, let's call them that, may be far and few inbetween but when do rear their ugly heads, never be surprised by the shit that comes out of their mouths.


    btw, lb purists referring to misinformed, screech at your ears for using it players, not OP
    (0)
    Last edited by SenorPatty; 08-26-2020 at 05:38 AM.
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  7. #47
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,233
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    All I know is 99% of NIN seem to have LB off their cast bar despite being the best suited to LB.
    (0)

  8. #48
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Packetdancer View Post
    I mean, good use of a healer LB3 can feel truly epic when it works out.

    Had a run of Rabanastre in roulette the other day which somehow went horribly, horribly wrong. There was a point during Hashmal where we had only three people up: myself (WHM), the tank in my alliance, and the DPS in one of the others. My alliance was not quite to LB3, but someone commented in Alliance that the alliance who still had one DPS up had LB3. Swiftcast was about 6 seconds from cooldown.

    Kept the other two up while waiting for Swiftcast, then rezzed a healer in the other alliance. They popped LB3, and the other whole alliance was up. At this point, my alliance's LB3 finished filling, and I popped it to get my alliance up, while the just-rezzed alliance's healers worked to get the healers from the third one back up. Somehow, without discussion, we all worked together to get through it and in the space of about 4 seconds we went from 3 people up to having two full alliances; we recovered and managed to get through the fight without wiping. The fight had started as a disaster, but the sheer "we actually pulled that recovery off?!" of that moment stuck with me through the rest of the run.

    (Rest of the run went perfectly smoothly; I genuinely have no idea what went so horrifically wrong during the Hashmal fight.)
    That's too much of an inspirational tale about never giving up and less about banana uses of the lb.

    That kind of post should go to the bleak and despairing Tales of DF thread
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #49
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Blokeymon View Post
    The first half would require the player in question to not be the typical DF player we see today, many of whom barely know the basics let alone how to be effective.

    With regards to the second half, by 600% I assume you meant the LB3 potency, which isn't something you would see in a DF dungeon. LB3s are typically reserved for raids and 8-man content, and I understand saving the LB til it hits 3 bars, but... then use it. Don't wait until the last few % when it is likely to not even connect because the boss dies before the animation finishes. Use it as soon as it pops.

    I'm just tired of seeing LBs going unused, or getting shouted at because I used it at a part of a dungeon where it was more efficient than saving it.
    I have been playing on and off for a very long time, My preferred Class is Black Mage, and I have 3 mains. My Au Ra is geared for Eden Savage. My DPS is right along what the experts with the meters want. If I'm in a Random or a Static, I wait for the party leader to type LB, or say to use it on Discord. In a Random the Tank should be the one to let the DPS know when to use it. Since I'm usually on BLM, it would be a waste of my single target DPS for me to use one on a Single Target aka Boss. However for AOE fights, esp big ones, I can slip it in No problem, but I will only do it if I see in Party Chat: "BLM LB" (note Say & Yell are Muted thanks to Gil sellers spamming those channels. I kind of feel bad for the people who chat in say all the time, thinking I might see it. sorry nope.)
    (0)

  10. #50
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Blokeymon View Post
    Most importantly, why you're not using them correctly.

    If you have:
    • never used a melee LB on the first/second boss of a dungeon
    • never used a caster/ranged LB on a large pack of mobs in the early parts of a dungeon
    • saved a LB the whole way through a dungeon and then used it on the last 5% of the final boss

    ...then bad news, you're wasting time and damage.

    In my seven years in this game, I've heard some incredible "reasons" for not using the Limit Break at a reasonable time during a dungeon.

    "If you use it at 5% or lower it does more damage"

    "If you kill the final boss with it, you get more EXP"

    Those are genuine explanations I've been given for not using the Limit Break.

    What's worse are the stories of people getting shouted at, belittled, and even kicked from the duty for using the Limit Break correctly - most likely because the rest of the party are the kind of idiots who I mentioned above. That is just disgusting behaviour, and if you've been involved in that kind of abuse of the kick system, you should be ashamed of yourself.

    There is literally no reason at all to not use a Limit Break as soon as reasonably possible. It is a massive amount of damage that is beneficial to the party as a whole, as enemies die faster, which means less healing, which means everyone moves on faster. Unlike some AoEs, they don't have damage drop-off either.

    Here is a table showing the potencies of all Limit Breaks. For example, the level 1 LB for a caster does 1650 potency to every enemy it hits in one go. Sure, the whole thing takes around 7 seconds from hitting it to regaining control of your character, but unless you can show me how you can match this ridiculous potency in the same 7 seconds, you should be using it. The fact the potency increases to absurd amounts after that, capping at 9000 potency for a level 3 melee LB, just further screams "USE ME!"

    "But what if the healer needs to use it?" I hear you cry. My friend, if you need a healer LB to save you, you have MUCH bigger problems to take care of.

    So please. Start using the Limit Break appropriately, to the benefit of your party.

    If not, then I hope that the tanks and healers reading this will follow my suit and deliberately spaff the Limit Break up the wall at the start of the last boss, because people need to learn.

    Thanks for coming to my Ted Talk.
    All negligible. Optimal use of LB, or lack of it won't make or break a dungeon.

    If I taught a limit break 101 course, the most important thing I would teach is for the group to make sure to expend the gauge before getting to the boss. One of the most disheartening things to see is all that gauge that was acquired just get sapped away. This is the biggest mistake players make, and most don't even know they're making it.
    (0)

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