Quote Originally Posted by Reyna_Balmore View Post
Not only make things a bit more challenging and more time consuming to make with some risk involved, but also massively increasing the potency of the items. Finally giving us the ability to craft Green / Blue / Purple consumables.

No longer will items be obtained from tokens / scrips, such as platinum fish, highland cabbage, and workbench resin. Instead these items will be obtained from certain monsters around the world (There are too many cool monster designs that go mostly ignored), raids / extreme / savage / ultimates , big fishing, and gathering.

I think it would be really cool to not only make Green combat gear as we are now, but to go beyond that and give us the option to make some legendary stuff through a grindy task. I know this may not appeal to many, but I think hardcore crafters may like such an idea.
So basically you just want to drive up the price of everything. The rarer the ingredients, the higher the price. Not everyone wants to pay 20 million gil for a weapon. Hell, you can get a medium house for that. It it's bad enough that us crafters are being forced to spend millions overmelding just to craft the new stuff. I've already overmelded by 460 set and I can't craft the new equipment until I overmeld again? Only to dump that gear next expansion? No. Crafting doesn't need to get anymore "difficult" than it already is.