Hi there, I don't post much, so forgive me if this is retreading well worn ground.

But to put it frankly, cross-world visiting has massively negatively impacted the Hunt organization on my server. I assume the same is true of other servers where trains are formed and scouting is done on a daily basis, where the Hunt is a part of your daily routine.

Now, A and S-Ranks, if not killed outright, are often pulled far too early, before people have time to arrive. These monsters are being treated as kill-on-sight, which is a nightmare for organization.

I like the cross-world system, this isn't a complaint about the system as a whole. In fact, I think the whole thing could be fixed with a simple tweak: Make it so that anyone with that <Wanderer> tag simply cannot attack an A-rank or an S-Rank monster unless the monster is already in combat or if they're in a group with someone native to that server. That way, they can fully benefit from the system without upsetting the entire ecosystem. They can help scout, they can join in trains, all that good stuff.

While I don't personally engage in too many hunt trains, it has been extremely obvious that this system had an immediate and tremendously negative impact on our server's ability to get things done efficiently, and has caused a lot of friction, has made people hostile towards anyone with the Wanderer tag, without really bringing in any positives in exchange.

You might think "Ah, well, it's only the first few days. It'll clear up soon." Maybe. Until 5.0 hits. I think this is an issue that should be remedied as quickly as possible.