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  1. #71
    Quote Originally Posted by Rydin View Post
    I agree
    Yves, stop making me agree with you....
    I don't like this

    But yes... I am anxious to see 2.0....
    (Next part not directed at Yves... just general Commentary)
    Since this game technically has 2 FFXI directors still on staff (Even without Tanaka, we still have Akihiko Matsui and Nobuaki Komoto) there is going to be FFXI ideas all throughout. Just how much... Well that's Yoshi's call... And I am ok with that
    If you either want all FFXI or None of FFXI then you are probably setting yourself up for disappointment... but if you'd like the devs to find a happy medium... and have an open mind.. you just might enjoy what comes
    This is why I like you. You actually understand and use common sense. Sadly some people (like the OP) seriously think the fact someone may suggest something FFXI related it'll be a clone or "you're living in the past and need to get over it".

    Those recent Imperial Assaults on/near cities? Yeah where does that concept seem familiar? As you said we still have 2 lead XI people and becaise Komoto was on XIV staff I had GREAT hope of the era of CoP would return at the start of the game, what I mean by this is a mix of Challenge ontop of a Great Story with Amazing Rewards (Sea, CoP Rings etc) for your hard work.


    Quote Originally Posted by Rydin View Post
    thats the thing though... if you're excited about 2.0 and you enjoyed the stuff you've read... then who cares where its from?
    Despite the fact he tells us people need to get over FFXI, he's one of the handful of people who constantly belittles the game and those who make suggestions about it and instantly will ignore the fact Yoshida has no doubt been looking toward the last MMO the company he's working for produced.
    (0)

  2. #72
    Player
    Maxwell's Avatar
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    Indra Spharai
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    Jenova
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    Lancer Lv 80
    Quote Originally Posted by Onidemon View Post
    .. the XI fanboys ..
    The XI fanboys, as you describe dont want XIV to simply a copy of XI, which it pretty much is anyway imo, but rather to be on par with XI pertaining to usability and enjoyability of the game. Since SE is on damage control mode, the quickest and safest way to repair damage is to bring back tried and tested components. No one has any issues with bringing in new stuff, but i do not believe anyone would tolerate any regression in the game's usability.

    2.0 should be the reset level requiered (new foundations) to start producing new content and gameplay elements. Very high level of expectations. They cannot fail this so trying new things now would be risky.
    (1)

  3. #73
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    Quote Originally Posted by Rydin View Post
    thats the thing though... if you're excited about 2.0 and you enjoyed the stuff you've read... then who cares where its from?
    I try not to post redundantly, however i would like to highlight what Rydin said because he is completely right.

    If your excited about 2.0, whether or not you have read the whole roadmap, why care about these small unequivocally stupid arguments on where the content is coming from?
    (1)
    Last edited by Bled; 04-12-2012 at 10:39 AM.


    http://youtu.be/CFRfL0fmAOU

  4. #74
    Player
    RedAffinity's Avatar
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    Au Rore
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    The game was designed in a way that mirrored XI. If you've played XI, you'll understand the level of inspiration taken when designing XIV.

    If you're in it for the long run, I'd say get comfortable with the idea of XI coming up a LOT.
    (1)

  5. #75
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    Quote Originally Posted by Tibian View Post
    There were very few members that actually left. It was simply a restructuring of the development team. So whoever is working on XIV now, worked on it when it was under Tanaka's terrible production.


    I agree and disagree with you here. Nothing we have now is probably "new" except for grand companies and I don't think jobs were ever in the picture with Tanaka. The fact that Yoshi has shown off jumping means he is clearly exploring all options rather than just saying "We're investigating," or "Please look forward to it (in 5 years)."


    I think you can tell that Yoshi has proven himself an amazing director. He's taken literally the worst game ever made (an MMO nontheless) and has clearly rallied the development team into a better position than Tanaka ever did over the course of the development of the game. The fact that Yoshi has come out and said that they need to rebuild the servers and the graphics engine is proof alone that he is far more intelligent than Tanaka when it comes to understanding current MMOs. The work that Yoshi has mediated with the same dev team that Tanaka has clearly proves he can not only lead a team of people, but can cohesively hold a vision and execute it. The current engine/game is still terrible, but look at what Yoshi has done with it. I guarantee you Tanaka would have just let it sit in the quagmire of death that still resembled the horrible XI engine.


    I completely disagree with you here. Tanaka doesn't promote progress, he promotes complete stagnation; XI is proof of this. Tanaka didn't even want to implement a hardware mouse.



    Lag was reduced due to the exodus of players from the game. The pace at which the development team is churning out content and fixes for a scrapped system is much more impressive than anything Tanaka did.

    Given the fact that Yoshi has landed in the hospital, most likely due to the insane amount of work he is putting in on the game... im pretty sure he's at least devoted. You should probably give him the benefit of the doubt -- especially when he has done AMAZING things with the worst game systems ever developed.
    No offence, but that is such melodrama. And when did Yoshi ever single-handedly "do amazing things" with the "worst game systems ever developed"? Basically the same people who originally made the infrastructure for FFXIV are now the same people fixing it. And producing a 'status quo' type game isn't exactly being progressive by today's standards. Look around, all the next gen games are otherwise doing innovative things, from Guild Wars 2 through to TERA, even. And FFXIV just adds instances and makes some touchups to the U.I. Oh, how amazing! How did Yoshi ever do it!? I think it might be a serious wake up call when FFXIV 2.0 still only has good graphics going for it.
    (1)


  6. #76
    Player
    indira's Avatar
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    Indira Cliodhna
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    Sargatanas
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    You need to get out of your comfort zone and accept change as a good thing.
    point me to the challenge when you have powerleveling for the main xp and speed runs in raids.
    (0)

  7. #77
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    Yves's Avatar
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    Quote Originally Posted by Onidemon View Post
    What in 2.0 is from XI exactly? I failed to see that it seems....
    Well, aside from the standard features that be present in any MMO (UI, etc.)

    1. Familiar zones (via 2.0 concept maps)
    2. In-game housing
    3. Hamlet (all descriptions are similar to Campaign/Besieged)
    4. Traditional primals
    5. Release of AH
    6. Summoning
    7. Taming and pet development
    8. Introduction of legacy items
    9. Coliseum
    10. Alliances

    This is excluding mail systems. And this is solely via the roadmap documents. Aside from roadmap items, there are additions that have been confirmed via dev posts such as seek flags and world NMs.

    Wait! No way - ALL OF THESE ARE COMMON STAPLES IN ALL MMOS?! The only difference is that it is branded in FF fashion. Why people can't see this is beyond me.
    (1)
    Last edited by Yves; 04-12-2012 at 12:18 PM.

  8. #78
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    Anathiel's Avatar
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    Anathiel Nocere
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    I lol'ed on the title being, "You need to give up on XI-2" and one of the first lines being, "I don't want to start a fight with anybody" or something to that extent.
    (2)

  9. #79
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    Quote Originally Posted by Onidemon View Post
    This is not to start a fight with anyone but just to make some people here realize something.
    THEMS IS FIGHTAN' WORDS!



    ~~~DO YOU HAVE ANY IDEA HOW FAST YOU WERE SCROLLING?~~~
    Don't forget to check out the Tail Option Thread. Vote for a brighter future for all Roegadyns!

    (1)

  10. #80
    Player
    Rydin's Avatar
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    Nyris Reach
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    Quote Originally Posted by Yves View Post
    Well, aside from the standard features that be present in any MMO (UI, etc.)

    1. Familiar zones (via 2.0 concept maps)
    2. In-game housing
    3. Hamlet (all descriptions are similar to Campaign/Besieged)
    4. Traditional primals
    5. Release of AH
    6. Summoning
    7. Taming and pet development
    8. Introduction of legacy items
    9. Coliseum
    10. Alliances

    This is excluding mail systems. And this is solely via the roadmap documents. Aside from roadmap items, there are additions that have been confirmed via dev posts such as seek flags and world NMs.

    Wait! No way - ALL OF THESE ARE COMMON STAPLES IN ALL MMOS?! The only difference is that it is branded in FF fashion. Why people can't see this is beyond me.
    Honestly, I never played FFXI.... but you can just look at screen shots of the zones and see the variety and diversity and say "I would love for FFXIV to be that diverse" without being a super FFXI lover
    Who wouldn't want diverse landscapes... Thats just one example...

    and then there are some new innovations not in FFXI.. like Chocobo's fighting with you and more Unique/untradeable than FFXI had

    Its about balance
    (1)

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