This is why I like you. You actually understand and use common sense. Sadly some people (like the OP) seriously think the fact someone may suggest something FFXI related it'll be a clone or "you're living in the past and need to get over it".I agree
Yves, stop making me agree with you....
I don't like this
But yes... I am anxious to see 2.0....
(Next part not directed at Yves... just general Commentary)
Since this game technically has 2 FFXI directors still on staff (Even without Tanaka, we still have Akihiko Matsui and Nobuaki Komoto) there is going to be FFXI ideas all throughout. Just how much... Well that's Yoshi's call... And I am ok with that
If you either want all FFXI or None of FFXI then you are probably setting yourself up for disappointment... but if you'd like the devs to find a happy medium... and have an open mind.. you just might enjoy what comes
Those recent Imperial Assaults on/near cities? Yeah where does that concept seem familiar? As you said we still have 2 lead XI people and becaise Komoto was on XIV staff I had GREAT hope of the era of CoP would return at the start of the game, what I mean by this is a mix of Challenge ontop of a Great Story with Amazing Rewards (Sea, CoP Rings etc) for your hard work.
Despite the fact he tells us people need to get over FFXI, he's one of the handful of people who constantly belittles the game and those who make suggestions about it and instantly will ignore the fact Yoshida has no doubt been looking toward the last MMO the company he's working for produced.
I try not to post redundantly, however i would like to highlight what Rydin said because he is completely right.
If your excited about 2.0, whether or not you have read the whole roadmap, why care about these small unequivocally stupid arguments on where the content is coming from?
Last edited by Bled; 04-12-2012 at 10:39 AM.
http://youtu.be/CFRfL0fmAOU
Well, aside from the standard features that be present in any MMO (UI, etc.)
1. Familiar zones (via 2.0 concept maps)
2. In-game housing
3. Hamlet (all descriptions are similar to Campaign/Besieged)
4. Traditional primals
5. Release of AH
6. Summoning
7. Taming and pet development
8. Introduction of legacy items
9. Coliseum
10. Alliances
This is excluding mail systems. And this is solely via the roadmap documents. Aside from roadmap items, there are additions that have been confirmed via dev posts such as seek flags and world NMs.
Wait! No way - ALL OF THESE ARE COMMON STAPLES IN ALL MMOS?! The only difference is that it is branded in FF fashion. Why people can't see this is beyond me.
Last edited by Yves; 04-12-2012 at 12:18 PM.


Honestly, I never played FFXI.... but you can just look at screen shots of the zones and see the variety and diversity and say "I would love for FFXIV to be that diverse" without being a super FFXI loverWell, aside from the standard features that be present in any MMO (UI, etc.)
1. Familiar zones (via 2.0 concept maps)
2. In-game housing
3. Hamlet (all descriptions are similar to Campaign/Besieged)
4. Traditional primals
5. Release of AH
6. Summoning
7. Taming and pet development
8. Introduction of legacy items
9. Coliseum
10. Alliances
This is excluding mail systems. And this is solely via the roadmap documents. Aside from roadmap items, there are additions that have been confirmed via dev posts such as seek flags and world NMs.
Wait! No way - ALL OF THESE ARE COMMON STAPLES IN ALL MMOS?! The only difference is that it is branded in FF fashion. Why people can't see this is beyond me.
Who wouldn't want diverse landscapes... Thats just one example...
and then there are some new innovations not in FFXI.. like Chocobo's fighting with you and more Unique/untradeable than FFXI had
Its about balance



I agree with this, it sounds like a perfect mix of XI and WoW (clone) to me, sure its bound to upset some purists but time to move on.

The XI fanboys, as you describe dont want XIV to simply a copy of XI, which it pretty much is anyway imo, but rather to be on par with XI pertaining to usability and enjoyability of the game. Since SE is on damage control mode, the quickest and safest way to repair damage is to bring back tried and tested components. No one has any issues with bringing in new stuff, but i do not believe anyone would tolerate any regression in the game's usability.
2.0 should be the reset level requiered (new foundations) to start producing new content and gameplay elements. Very high level of expectations. They cannot fail this so trying new things now would be risky.
The game was designed in a way that mirrored XI. If you've played XI, you'll understand the level of inspiration taken when designing XIV.
If you're in it for the long run, I'd say get comfortable with the idea of XI coming up a LOT.![]()


point me to the challenge when you have powerleveling for the main xp and speed runs in raids.You need to get out of your comfort zone and accept change as a good thing.

I lol'ed on the title being, "You need to give up on XI-2" and one of the first lines being, "I don't want to start a fight with anybody" or something to that extent.
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