Quote Originally Posted by Lyth View Post
You keep linking the General Discussion forums.

Healing is different. You don't always want a healing effect active. Deciding when you want to proc a combination effect (i.e. AoE, etc.) in relation to fight mechanics results in interesting decisions. We also don't have any actions in game that replenish charges yet.
That's not particularly similar to what is implied by

Quote Originally Posted by Lyth View Post
have the potions combo off each other when you use them. We've done combo-based jobs before, right?
but okay, again, that sounds good. As I said within 5 minutes of my first post on this thread.

I'm merely noting that
  1. that combo system (not at all like combo-based jobs we've ever done) takes the same number of sub-mechanics as what you called needlessly complicated (restock + field-combo effects),
  2. making it impossible to deal damage without, in your above sample, at least half of casts (depending on how X-potion works in regard to restocking per potion that "activates twice") spent on healing of healing casts over time would stunt the job in virtually all current content, and
  3. WHM already has a cross-purpose spell-stocking mechanic via Afflatus Misery and the (Blood) Lily system -- if even just having MP would make Chemist "too WHM", why reiterate on a WHM mechanic specifically?

That inflexibility seems an issue. The rest comes down to preference. I love field-combo effects. Personally, I'd just also like to have a customizable burst CD of some sort and Mix itself (similarly to Mudras) seemed a good place for that. If somehow having a second mechanic is too complicated, though...