For tanks, some use MP as a resource, some don't. There are no hard and fast rules, and the only way to get a unique experience is to break them.
For tanks, some use MP as a resource, some don't. There are no hard and fast rules, and the only way to get a unique experience is to break them.
That's because all tanks which use MP essentially use it as a job gauge akin to Ninki, rather than as a limit preventing one from spamming their strongest abilities indefinitely that can thereby carry a further axis for complexity and internal balance.
Breaking such a rule, moreover, would be unlikely to make any unique experience in itself. It simply makes its kit inherently more difficult to provide internal balance for (i.e. allowing one skill of lower ppgcd but greater efficiency to ever see use, as is already likely an excessive issue on existing healers).
I'm all for mix providing such a pacing that MP has no need to be a thing, as the internal balance is provided by other means, but simply removing a further means of complexity for the sake of uniqueness ('All melee have positioning, so let's remove it from this otherwise identical melee class to make it unique!') seems short-sighted at best. MP concerns, if merely brought beyond a barebone state, are already a means of generating further uniqueness, after all.
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Edit: Liking the look of your kit sample, Lyth. Not sure if Niho will end up forcing it into a damage-based off-healer role, though, to the detriment of feel of play; it'd likely depend on healing resource bankability.
Last edited by Shurrikhan; 09-06-2020 at 07:08 AM.
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