Upgrade True Thrust to Raiden Thrust at a certain level.
Single Target Version of Stardiver.
High Jump should be a Gap Closer, or give SD a second Charge.
Upgrade True Thrust to Raiden Thrust at a certain level.
Single Target Version of Stardiver.
High Jump should be a Gap Closer, or give SD a second Charge.
Dragoon gets it's tweaks almost immediately and then it usually doesn't need anything after the fact. It's got some weird quirks now like Fang and Claw/Wheeling Thrust durations being shorter than the combo durations and it's damage buff not refreshing in AOE, but none of them are devastating problems with gameplay that have gone unaddressed for ages. The job that sort of thing describes is Monk, which got ignored through Heavensward, Stormblood, and probably would have been left until 6.0 if its playerbase hadn't been burning the forums down for the last year.
As far as buffs go, the only one it needs is for Sonic Thrust to Refresh Disembowel (and be earned at like level 56). The rest of what it could use is just tweaks like its combo finishers to be have 15 second durations.
Last edited by SpeckledBurd; 08-27-2020 at 10:18 PM.
A refresh of Disembowel on it's AOE combo.
I find it odd that now that BotD recast is shorter than it's duration, there's no longer a need for 2 out of 3 hits of the AoE combo to extend the duration. At least one of the hits should extend Disembowel buff by 10s or so. However, currently, the DRG AoE combo is quite strong, so they may have taken its potency into account with the lack of Disembowel buff in mind.
They could do this but then the reward of landing the positional is gone and there's less to differentiate good players. Why remove good play optimization even more?
I mean, it's 600 potency on ST which is quite strong, but I can see them adding a ST version for 750 potency in 6.0 but then reducing STD potency to like 350-400 and remove it's damage drop-off to compensate.Single Target Version of Stardiver.
DRG already has 4 gap closers (SSD, DFD, STD, EJ), most DPS have 1. I highly doubt DRG will get a 5th gapcloser.High Jump should be a Gap Closer, or give SD a second Charge.
The only buff Dragoon needs is to Piercing Talon so it's actually worth using. Bumping it to 300 potency and it no longer breaking your combo would be a huge QoL change. Otherwise, the duration of Wheeling/Fang ought to be extended to 15 seconds as it feels like an oversight they haven't done this. I'd also like if you didn't lose eyes should BotD fall.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Unless you're referring to Stardiver and Stardiver only, I absolutely disagree with you.
No other action needs a shorter animation lock, in fact I'm fine with Stardiver. No more flailing characters, its already horrible as it is.
The only reason you'd want the animation lock shorter is due to ping or not knowing a specific fight. The former should not dictate the quality of the game because a handful of players have high ping. Transfer to a data center closer to you. The latter, should not dictate the quality of the game either, practice more.
Thank you.
No thank you. At level 80 its basically impossible to drop Blood of the Dragon.
At level 70, this change would make DRG braindead. There are enough braindead things in FFXIV. No thank you.
The only suggestion i've seen so far that I would like to see is this one... in the next expansion.
Thats it. Nothing else. (From this thread so far.)
Last edited by Daniolaut; 08-27-2020 at 09:39 AM.
You're kidding, right? Just transfer to a data center closer to you? NA servers are on the West Coast, people on the East Coast can already have ping issues due to the distance, are they supposed to move cross country? What about people in Australia, closest data centers are in Japan which again, huge distance away and so their ping sucks. The developers should absolutely keep ping in mind when designing animation locks because it's not easy for people just get close to a data center for a really low ping.
Freezing eyes so they don't drop would help for cutscene transitions or QTEs. Think about it:
SAM: keep Sens and Kenki
MNK: keep Chakras
NIN: keep Ninki
SMN: keep Aetherflow
BRD: keep soul gauge
RDM: keep black and white mana
PLD: keep oath
DRK: keep blood gauge
WAR: keep beast gauge
SCH: keep aetherflow and fae gauge
WHM: keep lillies
MCH: keep heat and battery gauges
DNC: keep esprit gauge
BLM: keep polyglot stacks
AST: keep cards and seals
GNB: keep cartridges
What does DRG keep? Nothing. They're the only job that loses everything after a long transition. They lose Disembowel, they lose BotD, they lose eyes. None of drgs resources are kept, they all expire. Why does every job get to keep *something* but not Dragoon? Dropping enochian doesn't delete BLM's polyglots, why should dropping BotD drop eyes? They both accrue at a rate of 1 every 30s, so...?
Last edited by Jonnycbad; 08-27-2020 at 01:41 PM.
Really? Because I could have sworn there's a minute long cut-scene in E8S where I'm stun locked and thus unable to press Blood of the Dragon.No thank you. At level 80 its basically impossible to drop Blood of the Dragon.
At level 70, this change would make DRG braindead. There are enough braindead things in FFXIV. No thank you.
The only suggestion i've seen so far that I would like to see is this one... in the next expansion.
Frankly, they should make BotD refresh to 30 at level 70 like it does at level 80. There's zero reason not to as syncing down just makes Dragoon more annoying to play.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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