Upgrade True Thrust to Raiden Thrust at a certain level.
Single Target Version of Stardiver.
High Jump should be a Gap Closer, or give SD a second Charge.
Upgrade True Thrust to Raiden Thrust at a certain level.
Single Target Version of Stardiver.
High Jump should be a Gap Closer, or give SD a second Charge.


They could do this but then the reward of landing the positional is gone and there's less to differentiate good players. Why remove good play optimization even more?
I mean, it's 600 potency on ST which is quite strong, but I can see them adding a ST version for 750 potency in 6.0 but then reducing STD potency to like 350-400 and remove it's damage drop-off to compensate.Single Target Version of Stardiver.
DRG already has 4 gap closers (SSD, DFD, STD, EJ), most DPS have 1. I highly doubt DRG will get a 5th gapcloser.High Jump should be a Gap Closer, or give SD a second Charge.


A refresh of Disembowel on it's AOE combo.
I find it odd that now that BotD recast is shorter than it's duration, there's no longer a need for 2 out of 3 hits of the AoE combo to extend the duration. At least one of the hits should extend Disembowel buff by 10s or so. However, currently, the DRG AoE combo is quite strong, so they may have taken its potency into account with the lack of Disembowel buff in mind.




The only buff Dragoon needs is to Piercing Talon so it's actually worth using. Bumping it to 300 potency and it no longer breaking your combo would be a huge QoL change. Otherwise, the duration of Wheeling/Fang ought to be extended to 15 seconds as it feels like an oversight they haven't done this. I'd also like if you didn't lose eyes should BotD fall.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."

DRG is trash in FFXIV.
Why are people ok with a DRG that does sustained DPS when in all the other FF games DRG is a power house.
DRG should play like SAM and burst DMG everything. This whole keep attacking until you get 2 attacks that don't do that much dmg is a crap idea.
Player
Player

A Burst dmg is when 1 attack does alot of dmg like SAM's Midare Setsugekka.
SAM builds up attack then lets out 1 massive hit.

Ahah, remember when Dragoon was so OP in 4.X with piercing that it was instantly meta in any comp due to how absurd it was ? Remember peoples still asking for DRG buffs at that time ?
But seriously, DRG isn't unplayable, it isn't in a terrible spot, it isn't the worst job there is in any fashion.
At the launch of 5.0 DRG was by far the most complete melee job there was at the time. Its rotation was working and was not one of the worst dps there was unlike Ninja. It also didn't have the need for a bandaid fix to its rotation like SAM, and it simply didn't need dumb and overpowered QoL to be at least playable, unlike MNK. BUT IT STILL RECEIVED THOSE QOL BUFFS ANYWAY.
Well maybe not all of them. The claw and fang timer should be upgraded. Yeh. But apart from that, it doesn't need anything. The crit buff is really good (try pairing it with a fast BLM, which usually have around 4% crit chance. Watch the smile on that little boy's face when for once he can see two directcrit on a Fire4 in one fight.), eye of the dragon buff is good as well, altho it should need something else than a macro to really work. And for once they gave Dragoon a reliant burst phase with one damage buff being up each time, as well as another tool for your burst phase known as stardiver.
The only things a DRG could need right now is QoL stuff anyway, no damage buffs, no party buffs... It's doing perfectly fine.
QoL buffs you could do :
Fix clipping on Stardiver
Extend Claw&Fang timer duration to match a standard combo
Make it easier to link Eye of the Dragon
And that's about it.
Y'don't need anything guys. It's not because Dragoon was a forced meta pick last expac that it should be the same now. :/ We already have Summoner doing that, let's not add another job to the list !
Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.
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