


I am always in Gridania, current it is my homepoint, but to hell if I'm putting my wears in the Grid wards, they would never sell there.

I was fine with the market wards and retainers ..... until they can get completely full.
I wasn't one of the people that wanted an auction house right from the start but..... heck I kinda want one now. lol
I think they should get rid of the wards sections entirely but keep retainers. You can call them and place stuff into their bazaar and just put them in "selling mode" and they will be put into an imaginary ward zone that doesn't require actual placement of the retainers themselves so hopefully they won't be any of this "zone full" issue.
As long as they need to be rendered on screen and exist somewhere in the game world for other players to see, they will need zones. That is why they're s**t and why they should have been among the first things to be scrapped.
I dont agree Wolfie, personaly, I would like to see it where a new ward opens such as Tardecraft 1 Tradecraft 2 etc etc each time 1 of them fills
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How to set up a retainer in a 'full' market ward:
1. Rent a stall in a market ward. It cost about 500 gil and you can decorate it to your choosing. Also, no one can oust you if you are in a stall (they do have a time limit however so once your time has expired you will have to repay for the stall or leave) This option is best if you have a high volume of highly desired items you are willing to sell cheap/quick.
2. Find someone in menders row who is actually using it as intended (for repairs). Fix that persons stuff, their if retainer disappears, and you can place yours there.
3. Buy out someone else's retainer, and if it disappears, you can place yours. (Sometimes they are slow to disappear)
4. Convince a friend to move their retainer so you can place yours.
-----------------------------------------------------------------------------------------
Now a couple things:
1. I think it's silly to put items up for max price just to 'hold' a retainer. The whole point of this system is that you sell your stuff and get out. Not stay put forever. If you don't have useful stuff for sale, remove your retainer until you do.
2. Last night, there were 123 of one type of belt on our markets in Uldah. Anyone looking for an HQ one was screwed. If you have HQ items to sell, and there are 20+ NQ items of the same type for sale in your town, going to an off-town makes it easier for people to buy/find your HQ item. Trick is to price it THE SAME or even at a modest discount from what it would be in Uldah. People will remember where/how they got a good deal/item and come back.
3. I DO look in off-wards for mats/deals/items. I usually buy more daily from them than from Uldah. (but I am a cook and need odd mats)
_______________________________________________________________
Things SE could do to improve it:
1. Waive Sales tax if you sell items in the City that contains the guild that contains the wares of that ward, as long as you are also selling your items in the appropriate ward. IE Selling Blacksmith-crafted Sword in the Battlecraft ward in LL=0 tax but selling same sword in Uldah=normal tax.
2. Make retainers 'disappear' from markets if they've sold nothing for over 7 days. Even if they still have stuff for sale on them. This will avoid the 99999999999 place holder people.
3. Consider only allowing people to place one retainer per city at a time. So you could still place both retainers but only one could be in Uldah...the other would need to be in an off-city.
Last edited by Kinseykinz; 04-12-2012 at 01:03 AM.

I really like your suggestions. Especially the 1 retainer per city one. I would actually suggest retainers to be removed in a lower number of days...maybe even just 1 if they don't sell anything. I mean, 'hired' help turns in at the end of every day, doesn't it?How to set up a retainer in a 'full' market ward:
1. Rent a stall in a market ward. It cost about 500 gil and you can decorate it to your choosing. Also, no one can oust you if you are in a stall (they do have a time limit however so once your time has expired you will have to repay for the stall or leave) This option is best if you have a high volume of highly desired items you are willing to sell cheap/quick.
2. Find someone in menders row who is actually using it as intended (for repairs). Fix that persons stuff, their if retainer disappears, and you can place yours there.
3. Buy out someone else's retainer, and if it disappears, you can place yours. (Sometimes they are slow to disappear)
4. Convince a friend to move their retainer so you can place yours.
-----------------------------------------------------------------------------------------
Now a couple things:
1. I think it's silly to put items up for max price just to 'hold' a retainer. The whole point of this system is that you sell your stuff and get out. Not stay put forever. If you don't have useful stuff for sale, remove your retainer until you do.
2. Last night, there were 123 of one type of belt on our markets in Uldah. Anyone looking for an HQ one was screwed. If you have HQ items to sell, and there are 20+ NQ items of the same type for sale in your town, going to an off-town makes it easier for people to buy/find your HQ item. Trick is to price it THE SAME or even at a modest discount from what it would be in Uldah. People will remember where/how they got a good deal/item and come back.
3. I DO look in off-wards for mats/deals/items. I usually buy more daily from them than from Uldah. (but I am a cook and need odd mats)
_______________________________________________________________
Things SE could do to improve it:
1. Waive Sales tax if you sell items in the City that contains the guild that contains the wares of that ward, as long as you are also selling your items in the appropriate ward. IE Selling Blacksmith-crafted Sword in the Battlecraft ward in LL=0 tax but selling same sword in Uldah=normal tax.
2. Make retainers 'disappear' from markets if they've sold nothing for over 7 days. Even if they still have stuff for sale on them. This will avoid the 99999999999 place holder people.
3. Consider only allowing people to place one retainer per city at a time. So you could still place both retainers but only one could be in Uldah...the other would need to be in an off-city.
I overall just love your post~
But I still feel that more players should try reaching out to other cities. And a congested Uldah may kick that idea through better.
How about this instead? They give me a universal, easy-to-use AH instead so I don't have to deal with this d**k-f**kery of knowing "where" an item sells best, or having to exploit the system, or dealing with bulls**t vendor zombie Barbie dolls.

I was being straight forward and nice in my last reply. We all can wish for a better future in the game, and thus we make suggestions. You need to understand that SE was just trying something new to see if it would work for XIV. If it overall stops working for far too many, I'm sure they'll make more changes. THAT TAKES TIME. So I guess here's all I can reply to ya now:
"Cry harder."
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