If the Store Tp can get me from getting 1000tp in 3 hits to getting 1000tp in just 2 hits, I'm going to be a very happy War Tank.
Besides that, the crit and block materias are junk now lol
If the Store Tp can get me from getting 1000tp in 3 hits to getting 1000tp in just 2 hits, I'm going to be a very happy War Tank.
Besides that, the crit and block materias are junk now lol
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
ILU KUMA
Corselet, as far as I know, only offers ~16 extra TP per hit (with Store TP +40), yet in a 2-4 minute fight it adds about 5-10 DPS; as of yet I've only seen a DPS difference like that derived from weapons with more base dmg. In longer fights, when you aren't TP capped for the majority of the fight, that extra TP, as little as it seems, could go a very long way.
The way I see it, I could either get a little extra dmg. done per hit/WS (depending on meld), or I could have enough TP to use an extra combo or two. Obv, I'd prefer the latter.
Last edited by TheFatHousecat; 04-11-2012 at 07:52 PM.
Eh I think you missread what I said, I would welcome the store tp materia...Again, vastly underestimating the value of TP. Corselet, as far as I know, only offers ~16 extra TP per hit (with Store TP +40), yet in a 2-4 minute fight it adds about 5-10 DPS; as of yet I've only seen a DPS difference like that derived from weapons with more base dmg. In longer fights, when you aren't TP capped for the majority of the fight, that extra TP, as little as it seems, could go a very long way.
The way I see it, I could either get a little extra dmg. done per hit/WS (depending on meld), or I could have enough TP to use an extra combo or two. Obv, I'd prefer the latter.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
Pfft, well, yes, sorry it's late hahah. But I don't think any of the store TP will give you THAT much of an increase, tbh. I think it'll be in increments similar to Savage Might, so ~60 for III's, and ~70-80 for IV's. That'll still be a great increase, of course, but nothing over 200 TP per hit
Currently I get 950-ish tp in 2 hits. Which means I still need 3 hits for the combo to set hate on all gathered mobs. I don't need a lot of extra tp to reach 1000tp in two hitsPfft, well, yes, sorry it's late hahah. But I don't think any of the store TP will give you THAT much of an increase, tbh. I think it'll be in increments similar to Savage Might, so ~60 for III's, and ~70-80 for IV's. That'll still be a great increase, of course, but nothing over 200 TP per hit![]()
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
They didn't abolish multi-melding then, how disappointing.
Nothing to suggest they are removing tiers within tiers either, man are these devs stupid, if they truly wanted to help lessen the burden on inventory the first thing they should be doing is consolidating materia to one tier.
Last edited by Jinko; 04-11-2012 at 09:31 PM.
Player
Good job at fixing enmity. Now fix all the other crappy materias, like evasion, resists, defense, crit rate (magical and physical).
Probably won't be til 2.0, there is still something wrong with the way Dlvl works and I'm guessing its a limitation set by the previous team.
If someone else can put materia onto my char in the same sense of repairs, does this include stacking?
Say for example, I want some materia, I put the request up, maybe I go afk, go to shop, go to bed, w/e, some guy comes, throws the materia on, another guy comes, he tries the 2nd one, then someone else comes tries 3rd, fails, my item gone?
Is it just as fast as repairing, so someone could effectively spam materia and break your item, not sure if it mentions this, didnt read it all, but that be a bit annoyings
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