Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
As I posted above, while that's what Yoshi P said, that's not how it works. Any HP/MP you put would show up no problem.I did some digging and I found this. How this helps.
http://forum.square-enix.com/ffxiv/t...l=1#post341227
My body/pants give 310 bonus by themselves, and glove/boots/belt/shield(when on lolpld) still works no problem.■マテリア効果上限■
Maximum cap for materia effect.
マテリアは全身に複数装備可能であり、禁断のマテリアクラフトによって、
数多くのマテリアが装着される可能性があります。
そのため、各パラメータには「上限値」が設定されています(HP上昇の場合、全身で+280まで)。
For materia craft you can attach to multiple parts, and using the forbidden materia craft it's possible to attach many materias.
For that reason, each parameters have a set "max/cap" (for example Maximum HP cap total is capped/maxed at +280)
Last edited by Ragz; 04-19-2012 at 01:13 AM.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
Wonder if it meant max per item. That would take crazy melds. Or cap was tossed out the window like it seems. Content under development is subject to change.
Was just wondering where people were coming up with imiginary caps for stats. Thought they were maybe relating it to the materia cap.(which doesn't seem to exist)
It's a lot easier to balance this way and even you can agree it would be overpowering if you can slot any materia in any slot on any class/job gear.
um... guys.... the cap on HP is 280 per item because the largest bloodthirst is 70. 70 X 4 = 280.
this must be what i was thinking of. Lucky i was asking and not making a statement.
this is the info i was remembering, as someone said it was a bad translation i guess.
For materia craft you can attach to multiple parts, and using the forbidden materia craft it's possible to attach many materias.
For that reason, each parameters have a set "max/cap" (for example Maximum HP cap total is capped/maxed at +280)
this is definitely saying the cap is a stat cap and not a single gear piece cap.
Last edited by syntaxlies; 04-19-2012 at 06:20 AM.
I see it now, 1.23 patch notes, adjustments to reduce mp recovery to balance refresh methods.......First off, thank you for the info Rukkirii, we appreciate the responses.
This includes the auto-refresh that WHM and BLM get as well, 3 MP/tic is negligible. Especially considering how easy it is to recover MP in battle as a mage. Stand in place. It takes 9 seconds for your first "resting" tic. With my current MP pool of 3299, that's 35 MP (without a Party Bonus). Next tic is 101 (12 seconds), followed by 200 where it caps (15, 18, 21, etc. seconds)
So for standing in place for 15 seconds, I get 327 MP (336 - 9 from auto-refresh trait). For Auto-refresh or the Darklight Cowl's 3 MP/tic to give me that much MP, it'd take 5 minutes and 27 seconds. 15 seconds versus 5½ minutes. This is the reason refresh and a lot of other MP recovery methods are practically worthless: that we can regain MP in battle very very easily. If we couldn't get MP back so easily, refresh would be much much more valuable.![]()
1.23 has patch notes already? ;o can you link me to them please I want to see o.o
Why don't you suggest to the team that they try plaing the game over just telling us what it looks like on paper.We received a lot of feedback in this thread regarding various things (like materia stats, materia slot placement, and other suggestions) that we compiled and passed along to the development team. The Item Team confirmed that they’ll look over the information and take it into consideration when planning further adjustments to materia (as well as new materia going forward).
In regards to manathirst materia specifically, our counterpart in Japan posted the following insight from the team. As stated here, and other language forums, players feel that the effects of manathirst materia are too weak, but the team disagrees. The current maximum MP recovery rate is 7.5% of the player’s maximum MP, so if their maximum MP is increased by 100 through use of manathirst materia, an additional 7 MP is recovered every tick (3 seconds). Therefore, the team believes that the effectiveness of manathirst materia is balanced alongside other materia.
However, as we said, we will continue to gather your feedback and comments and pass them along to the team for them to consider for future adjustment, so please continue submitting your feedback.
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