Results 1 to 10 of 193

Dev. Posts

Hybrid View

  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^ I don't know about you but I don't exactly have a surplus of dungeon/primal gear lying around (except freaking Spiked Armguards). Primal drops are really rare and Darkhold/toto-rak gear is better used for seal turn-ins. If the materia comes from regular gear too we would still need crafted items.

    FYI, Enfeebling Magic Potency doesn't do anything for sleep, it's only based on Magic Accuracy. That said, Enfeebling magic potency materia will be useful for landing secondary effects from WS's and Spells. A MNK or DRG with reliable Stuns on bosses or a BRD/BLM with more reliable Binds could be really useful.
    (0)
    Last edited by Estellios; 04-12-2012 at 01:10 AM.

  2. #2
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by Estellios View Post
    FYI, Enfeebling Magic Potency doesn't do anything for sleep, it's only based on Magic Accuracy. That said, Enfeebling magic potency materia will be useful for landing secondary effects from WS's Spells. A MNK or DRG with reliable Stuns on bosses or a BRD/BLM with more reliable Binds could be really useful.
    how do you know? it could very well effect duration. of course there isnt enough gear in the game to test that yet reliably
    (0)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by StateAlchemist View Post
    how do you know? it could very well effect duration. of course there isnt enough gear in the game to test that yet reliably
    Devs said it a long time ago (I believe around class reforms) about what exactly "Enfeebling Magic" does and they replied it was only for those secondary effects. Someone had asked if that meant that Dark Seal was useless for sleep and they said that it works on Sleep because its effect is only based on Magic Accuracy.

    You can also see it with how the spells work in game. You can cast Aero on something, the damage (the primary effect - Effected by Magic Accuracy) can get resisted but the DoT (the secondary effect- the one effected by Enfeebling Magic) will still land. Or you can get the Damage unresisted and the DoT won't land. Dark Seal Aero's don't have a higher accuracy on the DoT landing, too.

    I did go out and test Sleep one night for a few hours when I saw that info - to see if this was all correct and to see if maybe Sleep was affected by water magic potency and my Wand of Tides was still worth keeping - and no matter the level of enemy or how much +PIE gear I wore/took off, Sleep always lasts for 1 minute and didn't have any noticeable accuracy change until I wore +M Accuracy.
    (2)
    Last edited by Estellios; 04-12-2012 at 01:28 AM.

Tags for this Thread