The simplest way to introduce auto attack is via a macro: /autoattack on or off. With it on, your character only auto attacks the default normal attack when Stamina is at 100%. The player may, if they wish, manually speed up the normal attacks if they click the Heavy/Light attack commands.
It's really the best of both worlds. And it's plain and simple. You can turn it off or on to your liking. And you can even speed it up to your liking. Keep in mind, this mechanic still depends on the Stamina bar to function.
-LonniI think these are actually pretty good ideas. Adding Auto-attack as an additional feature would satisfy people that would want to simplify the battle system. Furthermore, changing the minimum delay between strikes with each weapon based on how "slow" it should be reduces the amount of attacks spammed. Further changes to damage would further help in defining the attack speed of each discipline.Also, there's no real need to make certain weapons attack slower or faster as some of you believe. Simply make weapons consume the appropriate amount of Stamina. This way, a slow attacking weapons cost more Stamina and takes longer to recharge for the next attack. And a fast attacking weapon consumes less Stamina and will take less time to recharge.
-Lonni
This would also help the Battle Regiment system a lot. An auto-attack feature would allow us to use Battle Regiments while still maintaining a regular attack pattern. Battle Regiments take time to set up, so setting up auto-attack to automatically kick in when under Battle Regiment mode would be excellent.
In reality, I am biased towards the current system, but I still see the use of such a feature. I believe that one of the interesting parts of this game is the stamina system, and that it should only be modified, not removed. Removing a system takes a lot of time and effort on SE's side of things, and it wouldn't be intelligent to ask this of them and also expect a relatively quick change.