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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    212
    Quote Originally Posted by EliseDee View Post
    NO AUTO ATTACK THE SYSTEM IS FINE THE WAY IT IS!
    You propose a good argument there, well thought out and with a lot of valid points.

    /sarcasm off

    The system is not fine, the game isn't fine. I'm glad you love the system... but keep in mind this game has to appeal to the masses.. Or you're not going to be playing it long.
    (0)

  2. #2
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    If auto-attack is implemented, adjusting weapon speed by using stamina cost would seem to be the most efficient way to implement it, as it uses an existing combat sub-system to control the speed, instead of making a new one.

    However the case, the stamina costs for each weapon's auto-attack should be varied considerably. Axes should be slower than swords, so their auto-attack stamina cost should be higher than the auto-attack stamina cost for swords.

    Has anyone thought about having armor effect the stamina gauge? So that a character wearing lighter armor has his stamina gauge refill faster, while a character in heavier armor has her stamina gauge refill slower. Combined with the above, it could allow for some interesting variety for players to experiment with. A lightly armored Marauder's auto-attacking axe could be as fast (or faster) than a heavily-armored Gladiator's auto-attacking sword.

    Just a thought.
    (0)

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