I estimate that we will get at most 4-5 more jobs maximum. Seeing as constantly releasing jobs seems like it could instead go towards other content or improving upon jobs which are already there.
I estimate that we will get at most 4-5 more jobs maximum. Seeing as constantly releasing jobs seems like it could instead go towards other content or improving upon jobs which are already there.
Hard to say. We are at the stage where we have more than FFXI almost, which had 22 (after this we should have 19 presuming they add two, not counting Blue Mage). Is 20, four per role, a reasonable stopping point? Kind of? We definitely are running out of major jobs not yet in. But we could easily double the roster to eight per role and still have jobs you could add, so a lack of inspiration is probably not what the issue will be. Balancing though definitely has to take up some time. I'm kind of hoping for a (relatively) even five per role, so 25 total (not counting Limited).
Two at the most.
With how tanks and healers are being handled (DPS with, MNK, MCH, and possibly others) I doubt they're really thinking about adding more jobs, which in-turn means more balancing / rework issues we are currently facing now.
Under Yoship's direction I'd say we'll keep getting more new jobs as long as we keep getting new expansions. FFXIV is able to get away with this because of the DOW melee/ranged/tank and DOM magic/healer gearset so the only work they have to do is designing the weapons; now, this will require an extra graphic artist or two but if the game keeps bringing in a lot of money it looks possible. The way Yoship talks about jobs it's as if he has a lot more ideas he wants to explore, so I get the impression he won't stop.
I mean, I don't think designing the weapons/armors and the like is the issue with new jobs, it's balance.Under Yoship's direction I'd say we'll keep getting more new jobs as long as we keep getting new expansions. FFXIV is able to get away with this because of the DOW melee/ranged/tank and DOM magic/healer gearset so the only work they have to do is designing the weapons; now, this will require an extra graphic artist or two but if the game keeps bringing in a lot of money it looks possible. The way Yoship talks about jobs it's as if he has a lot more ideas he wants to explore, so I get the impression he won't stop.
I've posted a lot of different places on jobs, but honestly, I fully expect an expansion(s) that do not add any jobs at all.
As we saw this last patch, a chunk of time was spent on TLC. As MMOs get older, more and more time/budget becomes needed to deal with TLC/bloat/balance yet their income doesn't necessarily increase.
They're already done with adding new races, so decreasing the number of jobs (if not outright stopping) is a possibility. That said, continuing to add jobs (maybe even at the same rate) is also a possibility as there will always be players who would want to try the new jobs. It's one thing that can be counted upon to excite some in the player base. Even BLU has its fans.
I think three. One for healer, one for ranged DPS and one for caster. If not counting Blue Mage, that will make equal 4 for each role (the other two being tank and melee DPS).
"Is adventuring not supposed to be glorious? I thought it was supposed to be glorious." - Vath Deftarm, Dravanian Hinterlands, An Acquired Taste
"That's a fine accomplishment lad. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all your deeds." - Jonathas, Master of the Rolls, Old Gridania
My prediction is that, if the game stays as successful for the next ten years (which I doubt), they could be aiming at :
6.0 1 healer + 1 caster
7.0 1 ranged + 1 melee
8.0 1 tank + 1 caster
9.0 1 healer + 1 ranged
And there you have it, 5 jobs for each "role".
I'm reasonably certain we'll get 2 more jobs in 6.0. It's totally just fan theory at this point, but SE was being pretty cheeky about teasing Apothecary/Chemist as a combat healer in the 5.3 story so I'd place bets on that being one of them. Some people are pointing to the new dungeon's 2nd and 3rd bosses as being possible teasers too since they'rebut I think this theory is much flimsier. Of the two, I could see Necromancer being a new caster job since that one is actually different from anything we have now. I'm comfortable getting tentatively getting behind this theory since it's a fun one. The berserker boss, however, is clearly just a warrior so that's not a tease for a new class at all. I also think we'll either get a new limited job in 6.0 or we'll just get another BLU system.subverted warriors of light from other shards
As for past 6.0, I don't see any reason for them stopping releasing new jobs aside from them just feeling like they're done. New jobs will probably only stop coming when they eventually transition from releasing full expansion cycles to doing all expansion via a purely patch based development cycle like they do with XI now. I also don't see them ever going down to a single new job per expansion. All of this leads to the obvious related question: when are they going to stop releasing expansions? They've been pretty clear over the years that 6.0 will be the finale of the whole ARR saga where we actually visit the empire, so 6.0 looks like a good candidate for being the final full expansion and was probably their long term "where do we see ourselves in 10 years" plan. That said, FFXIV shows no signs of slowing down so I imagine they'll keep going past that somehow. They have several other shards we could potentially visit and I'm sure there are continents on the Source aside from the ones we already can visit so there's lots of opportunity to. Since our world is vaguely based on the Ivalice geographical world from FFXII there's ample opportunity for something like the Rozarrian Empire on the Ordalian contintent to the west, for example. Given that each expansion takes roughly 2 years to release, I imagine that we're good for 2 or 3 more before SE releases a new MMO and FFXIV gets converted to a maintenance upgrade schedule.
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