Quote Originally Posted by Seraphor View Post
The "problem" here is that this is a ubiquitous choice between single target and AoE that every single job has throughout their entire rotation.
If you remove the AoE skills by making them single target, then people complain that the AoE rotation is boring compared to the single target rotation.

It's a simple fact of balancing that AoE attacks will be less powerful against single targets, and therefore redundant in the single target rotation.
You generally solve this with a priority conflict.

Take Drill and Bio-Blaster.

You could make it so that both have a 40 second cooldown, but using one over the other sets the unused one to 1/2 the Recast. In this way, it is preferred to use drill against one target and bioblaster against more than one, but you would still use them both in either, though one would have to wonder how that'd play in practice when we have 6 gadgets across 3 shared cooldowns and trying to work that in between heatblast spam.