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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    The problem I have with it, is that it's barely present in MCH kit. It's always either Auto Cross Bow OR heatblast, Drill OR Bio Blaster. And I really don't want to see another "choice ability" and I can smell Noise Blaster sharing a cooldown with Air Anchor. We would barely see Noise Blaster if it would happen, like how barely we currently see Bio Blaster or Auto Cross Bow: Only in dungeons. Current Machinist is locked with 2 Aetherotransformer abilities when there is 4 of them.
    The "problem" here is that this is a ubiquitous choice between single target and AoE that every single job has throughout their entire rotation.
    If you remove the AoE skills by making them single target, then people complain that the AoE rotation is boring compared to the single target rotation.

    It's a simple fact of balancing that AoE attacks will be less powerful against single targets, and therefore redundant in the single target rotation.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Seraphor View Post
    The "problem" here is that this is a ubiquitous choice between single target and AoE that every single job has throughout their entire rotation.
    If you remove the AoE skills by making them single target, then people complain that the AoE rotation is boring compared to the single target rotation.

    It's a simple fact of balancing that AoE attacks will be less powerful against single targets, and therefore redundant in the single target rotation.
    You generally solve this with a priority conflict.

    Take Drill and Bio-Blaster.

    You could make it so that both have a 40 second cooldown, but using one over the other sets the unused one to 1/2 the Recast. In this way, it is preferred to use drill against one target and bioblaster against more than one, but you would still use them both in either, though one would have to wonder how that'd play in practice when we have 6 gadgets across 3 shared cooldowns and trying to work that in between heatblast spam.
    (1)

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