Quote Originally Posted by CKNovel View Post
The problem I have with it, is that it's barely present in MCH kit. It's always either Auto Cross Bow OR heatblast, Drill OR Bio Blaster. And I really don't want to see another "choice ability" and I can smell Noise Blaster sharing a cooldown with Air Anchor. We would barely see Noise Blaster if it would happen, like how barely we currently see Bio Blaster or Auto Cross Bow: Only in dungeons. Current Machinist is locked with 2 Aetherotransformer abilities when there is 4 of them.
The "problem" here is that this is a ubiquitous choice between single target and AoE that every single job has throughout their entire rotation.
If you remove the AoE skills by making them single target, then people complain that the AoE rotation is boring compared to the single target rotation.

It's a simple fact of balancing that AoE attacks will be less powerful against single targets, and therefore redundant in the single target rotation.