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  1. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valence View Post
    That's the thing... Everyone was so focused on overheating with FT for AoE in SB that they passed right by the more potent FT snapshot at the end of overheat. I had no small end of debates with people on the balance in that specific case scenario (aka dungeons especially). Overheating manually was way superior for the simple reason that it allowed you to keep FT as an actual potent damage tool (over 200 potency per GCD once overheated back then) instead of an overheat trigger like on single targets.

    Anyway, the most ironic thing ever is that while FT almost doubled in potency in ShB, it remains barely, slightly better than your standard AoE rotation and conflicts with everything you have. In SB, while FT was pretty low potency it was still insanely good once overheated in AoE, and in FT, while it was clunky as fuck, it was still mandatory as an overheating trigger.

    Now though, it's just... there. Good skill to spamm in Limsa to impress sprouts I guess.
    I usually rapid fired as soon as i started to overheat combined with invul Motar did well enough. But I agree on that point that a skill used to immediately overheat was a blatant given, even the PVP skill "Stun Gun" did this to much praise and was odd MCH never got a skill like this until the following expansion

    I wouldve loved to see them fix 4.0 as it has alot of skill fat and QoL adjustments away from being great instead of just quit and delete 40% of the job. Like remove rapid fire and combine it with overheat, have Hot shot, Blank, Cooldown, and Clean shot not absorb Ammo, add a new skill to trigger overheat rather than relying on flamthrower, remove Gauss barrel and just have it as a permanent skill gauge. Remove Heartbreak and blank, par for the course. with the tp skills removal and role actions removal This alone would've gave them plenty of elbow room to spice up MCH having only 19 plus its role skills being Peloton, Arms length and second wind being 22 skills left out of the 32 slots while 5.0 has the same amount suspiciously but the skills added were toothless like Tactician drill and Bioblaster and downgraded or increased CD to some like Wildfire or hypercharge or "Heat Blast". Id love to talk about the potential of a actual revision of 4.0 but everyone seems either doesnt care or moved on
    (0)
    Last edited by Jirah; 09-29-2020 at 02:55 AM.
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

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