Quote Originally Posted by Valence View Post
While I want to state that I fully agree that ShB MCH is a disgrace of a braindead and bland job that removed all the cool things we had (ammo, procs, piano wildfire every minute, very high burst phases followed by lulls, etc) and also agree with what you have said in the OP, and how at the opposite of this I loved the job epitome of concept (Stormblood MCH, even with the metric ton of QoL problems it had), I still want to point out that SB MCH AoE was actually a very interesting thing that nobody seemed to quite know how to play properly. It basically worked similarly to single target except you overheated manually then proceeded to do a rapid fire "dump everything" under overheat, followed by snapshotting flamethrower at the very end of overheat for that sweet damage buff that covered all of the barrel lockout phase. The damage you got out of this was actually pretty high and I miss it too.
Bishop-> Hypercharge-> Pray the tank stays in the bishops line of fire->Hot Shot --> Reload-->Flamethrower->Rapid fire--> Reassemble-> Spread Shot/Ricochet-> if the mobs are still alive overdrive

compared to 5.0 the dps was alot of prep work but that first line of mobs completely melts with good aoes. After that its just spread spam and a occasional Ricochet and deploying Bishop next to the tank.

5.0 has no wild factor but is more consistent even if its most likely the most boring job to aoe even after its new tools which are a dot, ricochet charges that do not blend well what so ever with anything since heat blast is a single target action, auto cross to work with heat and spread shot. ...i see your point i guess its debatable as 4.0 slows to a crawl but 5.0 never really hits any highs