Quote Originally Posted by Jirah View Post
AOE
A underrated topic is a Jobs AOE capabilities. and as for MCH ...well its better than 4.0 but has the same "disjointed" issue. Ricochet is my personal favorite skill concept and all but doesnt work well as a AOE as MCH has no way of recharging it in a AOE situation unless you Heat Blast a target at least twice but even then it just ends up being clunky and not worth the effort. Flamethrower used to accumulate heat now its one of MCH forgotten skills outclassed by Spread shot+ Auto crossbow. I doubt it would break the game to allow flamethrower to gain 5 heat per tick (55 Heat) with its restricted mobility and every 60 seconds it should suffice for what its doing. Also why does Auto and Spread do the exact same damage? More importantly why is this skill gated behind overheat? When Skill bloat is a common issue youd think SE would replace it, but it wouldn't feel as great to overheat it? idk also Bioblaster is fine as is, its a dot thats its purpose even if its only tie to the rest of the job is sharing a recast timer with Drill.
While I want to state that I fully agree that ShB MCH is a disgrace of a braindead and bland job that removed all the cool things we had (ammo, procs, piano wildfire every minute, very high burst phases followed by lulls, etc) and also agree with what you have said in the OP, and how at the opposite of this I loved the job epitome of concept (Stormblood MCH, even with the metric ton of QoL problems it had), I still want to point out that SB MCH AoE was actually a very interesting thing that nobody seemed to quite know how to play properly. It basically worked similarly to single target except you overheated manually then proceeded to do a rapid fire "dump everything" under overheat, followed by snapshotting flamethrower at the very end of overheat for that sweet damage buff that covered all of the barrel lockout phase. The damage you got out of this was actually pretty high and I miss it too.