Quote Originally Posted by Jirah View Post
As insecure as i am with showing criticisms to one of my favorite jobs in the game ima speak out on this

the Speed isnt the issue its the tight windows for wildfire and the mundane heat blast spam, My perfect MCH will never align with anyones but you cross a line when the job gets unplayable due to said Heat blast spam. That takes priority imo
Speed and the wildfire windows are one and the same. If you do not have a problem with the speed, you do not have a problem with the Wildfire window.

As for the Heat Blast spam, if that is all you are doing, you are doing it incorrectly. The Heat Blast window contains three buttons that are pressed in quick succession as to maximize DPS since each Heat Blast lowers the cooldown of Ricochet and Gauss Round. Overcapping on either of those two means you are losing DPS.
I struggle to understand to understand how Heat Blast can be "mundane" when it is arguably one of the most high intensity part of MCH rotation, especially during heavy movement.

It sounds mean, but at some point if they want to introduce a "quick" job, they will have to design it in such a way that high ping players will never be able to maximize. There is nothing wrong with having one job that is ping unfriendly.

Quote Originally Posted by Tizzy_Tormentor View Post
I too am happy with its current design when it comes to its speed, MCH is straightforward but you always have an eye on timers to ensure there is no overlap during optimal play so you are constantly making sure the runway is always clear, so to speak, which I think clicks with a lot of players. I prefer it greatly to its SB design, though I still really miss its HW iteration, I also know that will never be coming back.

As for Wildfire, yeah, this one just feels like a bit of a leftover, I definitely feel it deserves a spot on MCH's toolkit, but it really adds nothing, since you just throw it into your standard hypercharge phase with no difference, a couple of suggestions I've seen are about bumping up its potency or interactivity, suggestions like making the Queen contribute towards the total, make it so the oGCDs affect it (granted, this would change nothing) lower the cooldown to 60s or even make it a guaranteed Direct/Crit, because if its going to be on a 2 minute cooldown, might as well make it your hardest hitting attack.
MCH has never been more popular, which speaks volumes. It's understandable that people might miss what it used to be, but frankly the numbers speak and the direction MCH went is healthier.

I would actually like it if Wildfire was on a 60s CD, since now I feel like it lines up pretty funky in certain fights.