
Originally Posted by
Tizzy_Tormentor
I too am happy with its current design when it comes to its speed, MCH is straightforward but you always have an eye on timers to ensure there is no overlap during optimal play so you are constantly making sure the runway is always clear, so to speak, which I think clicks with a lot of players. I prefer it greatly to its SB design, though I still really miss its HW iteration, I also know that will never be coming back.
As for Wildfire, yeah, this one just feels like a bit of a leftover, I definitely feel it deserves a spot on MCH's toolkit, but it really adds nothing, since you just throw it into your standard hypercharge phase with no difference, a couple of suggestions I've seen are about bumping up its potency or interactivity, suggestions like making the Queen contribute towards the total, make it so the oGCDs affect it (granted, this would change nothing) lower the cooldown to 60s or even make it a guaranteed Direct/Crit, because if its going to be on a 2 minute cooldown, might as well make it your hardest hitting attack.